Adds a combinator that reads inventories, fuel and equipment grid of locomotives, wagons, cars, furnaces, assemblers, roboports, rocket silos and reactors.
Mods introducing new content into the game.
Version: 2.0.6
Date: 2025-03-14
Changes:
- Support rocket silos properly for Space age and the regular game (progress counts to 100) - (#6, thanks @xyzzycgn)
- If a rocket is present and another is being built, report progress of the second rocket and send a virtual "R" signal for a rocket being ready to launch
Version: 2.0.5
Date: 2025-03-13
Bugfixes:
- don't crash if a signal shows up in multiple inventories (fixes #2 - thanks @fedcomp, #3 - thanks @GentlemanBear, thanks @Joserichi for a PR!)
- show all inventories of e.g. rocket silo, especially inventories with index > 8 (thanks @xyzzycgn for a PR!)
Version: 2.0.4
Date: 2024-12-08
Bugfixes:
- fix another crash when starting with invalid sensors in storage
Version: 2.0.3
Date: 2024-12-08
Features:
- add support for infinity chest
Bugfixes:
- fix crash when sensor entities are mass-invalidated
Version: 2.0.2
Date: 2024-11-22
Features:
- add support for space platform build
Version: 2.0.1
Date: 2024-11-21
Bugfixes:
- fix crash with vehicle equipment grid (thanks @aiden-okrent)
Version: 2.0.0
Date: 2024-11-18
Changes:
- Factorio 2.0 compatibility
Version: 1.10.7
Date: 2023-08-13
Bugfixes:
- capped fuel value to max integer #25
Version: 1.10.6
Date: 2022-08-22
Bugfixes:
- MP desync from deregistering filtered events #23
Version: 1.10.5
Date: 2021-11-01
Features:
- added support for chest type linked-container #20
Bugfixes:
- added support for on_entity_cloned #21
Version: 1.10.4
Date: 2021-01-31
Changes:
- removed requirement for Advanced Electronics
- moved group after base circuits once again
Version: 1.10.3
Date: 2021-01-24
Bugfixes:
- fixed tech icon size
Version: 1.10.2
Date: 2020-12-27
Bugfixes:
- accomodate for event.entity from on_script_built/revived #17
- added entity.valid checks as script events can pass invalid entities
Version: 1.10.1
Date: 2020-12-26
Features:
- use event filters for base events
Bugfixes:
- support script_raised_* events #16
Version: 1.10.0
Date: 2020-11-26
Features:
- updated to Factorio 1.1
Version: 1.9.0
Date: 2020-08-14
Features:
- updated to Factorio 1.0
- added Spidertron support
Version: 1.8.4
Date: 2020-04-22
Changes:
- reordered signals
Version: 1.8.3
Date: 2020-03-02
Bugfixes:
- fixed possible API call when Entity was invalid
Version: 1.8.2
Date: 2020-02-12
Changes:
- updated license
Version: 1.8.1
Date: 2020-01-22
Bugfixes:
- fixed mipmap warning
Version: 1.8.0
Date: 2020-01-21
Features:
- updated to Factorio 0.18
Version: 1.7.4
Date: 2019-10-19
Features:
- better support for helicopters mod #14
Version: 1.7.3
Date: 2019-04-15
Features:
- read fluids from storage tanks
- read fluids from boilers
- read fluids from generators like steam engine
Changes:
- moved scanner into subgroup with other combinators unlocked by circuit network 2
Version: 1.7.2
Date: 2019-03-09
Bugfixes:
- typo prevented moving recipe into circuit combinators 2
Version: 1.7.1
Date: 2019-03-05
Changes:
- changed recipe to coper wire and electronic circuits
- moved recipe into circuit combinators 2
Version: 1.7.0
Date: 2019-02-27
Features:
- updated to Factorio 0.17
Version: 1.6.10
Date: 17.2.2019
Bugfixes:
- nil reference in on_configuration_changed
Version: 1.6.9
Date: 14.2.2019
Features:
- read remaining fuel values in MJ
- try reading temperature value on all supported entities, support furnaces using heat pipes
- added green background to detected vehicle signals, making them easier to distinguish when a wagon carries a wagon
Version: 1.6.8
Date: 28.1.2019
Bugfixes:
- destroying sensors without firing events no longer throws an error
Version: 1.6.7
Date: 12.12.2018
Changes:
- performance tweaks
Version: 1.6.6
Date: 7.12.2018
Changes:
- license exempts streaming from no commercial
Version: 1.6.5
Date: 27.7.2018
Features:
- read equipment grids of vehicles
- added in game changelog
Changes:
- push to 0.16.51 (stable)
Version: 1.6.4
Date: 17.4.2018
Features:
- French translation by Shadowaves #6
Changes:
- push to stable 0.16.36 (stable)
- technology requires circuit network instead of plastics
Version: 1.6.3
Date: 22.1.2018
Features:
- read lab inventories and research progress
Version: 1.6.2
Date: 20.12.2017
Features:
- read artillery turret and artillery wagon inventories
Version: 1.6.1
Date: 15.12.2017
Features:
- updated graphics to match current constant combinator
- added hr graphics
Version: 1.6.0
Date: 14.12.2017
Features:
- updated to Factorio 0.16
Version: 1.5.4
Date: 18.11.2017
Bugfixes:
- inventory contents not showing in 1.5.3
Version: 1.5.3
Date: 17.11.2017
Bugfixes:
- sensors don't properly reset for vehicles and trains
Version: 1.5.2
Date: 26.8.2017
Bugfixes:
- prevent possible integer overflow from mod settings
Version: 1.5.1
Date: 19.8.2017
Features:
- improved performance by 8%
Version: 1.5.0
Date: 18.8.2017
Changes:
- bumped required Factorio version to current stable
- moved config.lua settings to mod settings
Version: 1.4.12
Date: 21.6.2017
Bugfixes:
- fixed ambiguous config variables
Version: 1.4.11
Date: 21.6.2017
Changes:
- deconstruction triggers only if sensors exist
Version: 1.4.10
Date: 16.6.2017
Changes:
- removed debug logging
Version: 1.4.9
Date: 11.6.2017
Features:
- better icon for progress
- better icon for temperature
Bugfixes:
- progress rounded up to 101%
Version: 1.4.8
Date: 11.6.2017
Bugfixes:
- fixed missing localization keys
Version: 1.4.7
Date: 5.6.2017
Changes:
- fluids are always rounded up to the next integer
Version: 1.4.6
Date: 2.6.2017
Changes:
- removed robot count signals
- migrated signal names to include mod prefix
Bugfixes:
- rocket silo properly updates rocket inventory
Version: 1.4.5
Date: 23.5.2017
Features:
- added 64x64 technology icon
Version: 1.4.4
Date: 17.5.2017
Changes:
- removed debug logging
Version: 1.4.3
Date: 17.5.2017
Features:
- read assembler/furnace progress in %
- read rocket silo inventory and rocket parts as progress
- checking all 8 possible inventories every entity when connecting. Nuclear fuelled locomotives properly show burnt results.
Version: 1.4.2
Date: 6.5.2017
Features:
- read Reactor temperature (requires 0.15.7+)
Version: 1.4.1
Date: 29.4.2017
Features:
- read Reactor inventories
Version: 1.4.0
Date: 25.4.2017
Features:
- release for Factorio 0.15
- read inventories of fluid wagons
Version: 1.3.1
Date: 22.3.2017
Bugfixes:
- fixed issue #18 recipe doesn't work when modified by other mod
Version: 1.3.0
Date: 22.3.2017
Features:
- read inventories of logistic requester chests (other chest types are ignored)
Version: 1.2.2
Date: 28.3.2017
Bugfixes:
- fixed possible variable conflicts https://forums.factorio.com/viewtopic.php?f=23&t=43392
Version: 1.2.1
Date: 23.3.2017
Changes:
- code cleanup
Version: 1.2.0
Date: 19.3.2017
Features:
- read fluids for all entities using assembler prototype
Changes:
- removed redundant logistic network bot statistics
Version: 1.1.7
Date: 21.2.2017
Changes:
- changed to custom license
Version: 1.1.6
Date: 7.2.2017
Bugfixes:
- logistic Network a nil value when connected Roboport is out of power
- logistic Network doesn't update when networks split
Version: 1.1.5
Date: 17.12.2016
Changes:
- non moving entities are scanned only once
- inventories of all entities are stored internally for faster update
Version: 1.1.4
Date: 24.11.2016
Bugfixes:
- fixed error on remove/destroy
Version: 1.1.3
Date: 20.11.2016
Features:
- more performance optimization
Version: 1.1.2
Date: 17.11.2016
Features:
- slight performance improvement thanks to Klonan
Version: 1.1.0
Date: 13.12.2017
Features:
- Sensors now only scan in front (flat side of the combinator)
- added config.lua with paramters for update and scan bounding box
Bugfixes:
- placing a sensor after removing the last sensor first would not resubscribe to on_tick