Instant Blueprint

by hsp9513

Blueprints, deconstruction planners and upgrade planners respond instantly. Since no costs are used for installation, it can be used as a cheat mod.

Utilities
4 months ago
1.1 - 2.0
2.35K
Blueprints Cheats

g Potential Bug with Ghost Modules?

4 months ago

I'm facing a little bug (Factorio Standard 2.0.43) where my blueprints will build properly and instantly (including buildings/beacons that have modules), however the ghosts of modules remain present, even though the modules are already in the buildings. This leads to either 1) robots will redundantly fulfill module installations, OR (if I don't have bots or module inventory in my logistic network) 2) the ghost icons remain on a building even though the modules are correctly installed. Another feature of this bug is when I click into a building with modules, the module will have the "1" in the bottom right corner as it should, but then another "1" right on top of it (two vertical 1's). Clicking on a module to "remove it" and then re-placing it right away causes all the module numbers to all reset properly. Redundantly installing modules also causes the ghost module icons to go away and everything to become normal.

4 months ago

Thank you for the report. This issue has been fixed in version 0.0.7.

New response