Inlaid Lamps 2

by OwnlyMe

Lamps, embedded into the floor (without glitches on cost of some performance)

Tweaks
3 years ago
0.17 - 0.18
14

Changelog

Version: 0.18.4
Date: 2020-05-28
  Changes:
    - Minor compatibility changes (thanks to Pi-C)
Version: 0.18.3
Date: 2020-05-28
  Changes:
    - Added smaller classic-style graphics (on by default)
Version: 0.18.2
Date: 2020-05-28
  Changes:
    - Reduced crafting times to 1.5-3 seconds (from 8)
Version: 0.17.1
Date: 2020-01-21
  Changes:
    - Entire overhaul by OwnlyMe, fixed render layer bug at the cost of some performance
Version: 0.1.7
Date: 2019-09-30
  Changes:
    - Russian localization by Dragonling (thanks for Pi-C for pointing it out)
Version: 0.1.6
Date: 2019-09-28
  Changes:
    - German localization by Pi-C
    - Fixed energy usage calculation bug
    - Tech description changed: we actually have plural 'lamps' since 0.1.3
Version: 0.1.5
Date: 2019-09-16
  Changes:
    - Made 2x2 lamp consume twice as much energy and doubled its light size
    - Adjusted collision box for 2x2 lamp
    - Adjusted collision flags for both lamps
    - Fixed color mapping; Dectorio only loads its custom color mappings during the data-final-fixes stage
    - Changed dependency on Dectorio to be completely silent, as it only borrows its color mappings after the mod loads
Version: 0.1.4
Date: 2019-05-03
  Changes:
    - New icon for 2x2 lamp
    - Changed order in menu
    - Optional energy consumption calculation. Now, if checked in settings, inlaid lamp consumes energy proportionally to size and intensity
    - Fixed circuit connection glow position
    - Changelog (this file) added
Version: 0.1.3
Date: 2019-05-02
  Changes:
    - Now 2x2 inlaid lamp included. Symmetry rules!
    - Light size and intensity (separately for color and normal) adjustable in options. Blind your enemies or create moody place with dimmed light!
    - Fixed some circuit wiring shadows.
Version: 0.1.2
Date: 2019-05-02
  Changes:
    - Port of Kitsunekaze93's Inlaid Lamps (ver 0.1.1) to 0.17