Infinite Research Cost Tweaker

by hathair

Customize the infinite research cost scaling formulas and how they interact with the technology price multiplier.

Tweaks
1 year, 3 months ago
1.1
1.18K

i Mod compatibility

2 years ago

Hi.

Would it be possible to include infinity research from other mods? I am currently playing a large modpack and just over half of the infinity research I can not adapt.
If you can do that or even want to do, here are the mods that I would very much like to have inside:

https://mods.factorio.com/mod/qol_research
https://mods.factorio.com/mod/MoreInfResearch
https://mods.factorio.com/mod/boblogistics
https://mods.factorio.com/mod/Transport_Drones
https://mods.factorio.com/mod/Crafting_Speed_Research
https://mods.factorio.com/mod/Mining_Drones
https://mods.factorio.com/mod/Research_Productivity

2 years ago

Hi - nice idea to add mod compatibility. I took a look at the mods you linked, and I think I can add them as optional dependencies to make the research divisor apply to any infinite techs. Will look into it for 1.1.0.

2 years ago

That's awesome. I am already looking forward to it. :D

2 years ago

I came up with a way to avoid dependencies and hopefully get the same effect! I tested it with qol_research and MoreInfResearch, and it seems to work ok.

Can you let me know if the new version dosn't work for the other mods? Setting the infinite research divisor > 1 should now reduce the cost of all infinite techs by that amount, not just the vanilla ones.

For example, in qol_research, Insane Crafting Speed 1 usually costs 500, but setting the divisor = 10 makes it cost 50.

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