Tested this with All Planets Lite modpack and found out that it's a bit inconvenient that the mod sets specific yield for all modded resources (and there is no way to keep the yield on the normal value, but not depleting). Some liquid patches are ~50% yield normal, others 1000-1500%.
For me - it helped greatly to disable all infinite liquid settings from the mod settings and installing this mod (not mine): NoLiquidDepletion mod. They seem to work greatly in pair, so might help for anyone having the same issue.
As an idea - maybe this mod can inspire from the NoLiquidDepletion mod in ways how it handles yield for these resources? If setting a specific value is a design choice rather than only option due to limitations of older factorio engine - then nevermind.
Also, forgot to mention a bug: this mod interacts weirdly with Moshine - it sets all steam geysers yield to 0% without consideration for how much % is set up for modded liquids in settings. Maybe the issue is that liquid source is modded, liquid is not. .