Add-on for IR3. Adds inspiration-based tech unlocks, requiring key materials to be obtained before further research is possible. A fresh game is required.
Small changes concerning balance, gameplay, or graphics.
Version: 1.0.7 Date: 20.7.2024 Compatibility: - Added remote interfaces by request (#445). - Industrial Revolution 3.1.29 or above is required.
Version: 1.0.6 Date: 28.6.2024 Fixes: - Track inspiration per force; handle new force creation (#440).
Version: 1.0.5 Date: 25.6.2024 Fixes: - Manifesto sprite scaling issue (#438).
Version: 1.0.4 Date: 23.6.2024 Fixes: - Missing steam buffer tank unlock (#436). - Check for new or changed inspiration techs on mod update (#437).
Version: 1.0.3 Date: 21.6.2024 Compatibility: - Mining Space Industries II was marked as incompatible (#433). - The main IR3 mod (without this add-on) remains playable with MSI-II.
Version: 1.0.2 Date: 16.6.2024 Changes: - Pumpjacks separated from crude oil processing. - Crude oil processing technology requires inspiration.
Version: 1.0.1 Date: 15.6.2024 Changes: - Style tweaks (notifications, Manifesto page). Fixes: - Disable IR3 starting tech level setting "None" (#432).
Version: 1.0.0 Date: 14.6.2024 New: - Some technologies aren't researched by labs but are unlocked via inspiration. - Inspiration occurs when you handle or produce a new material, or complete a combination of prerequisite techs. - A fresh IR3 start is recommended. This add-on was not designed to be added mid-game. Changes: - Most IR3 material milestone techs are split into two, e.g. smelting (regular research) and metalworking (inspiration). - Default starting conditions ("Stone"): you get no starting items, know no recipes, and only get scrap from junkpiles. Compatibility: - Industrial Revolution 3.1.26 or above is required. - Factorio stable version 1.1.107 or above is required.