Incendiary Munitions

by daydev

Adds incendiary rounds and shotgun shells, napalm grenades (Molotovs) and mines (fire traps), incendiary effects to existing explosive rockets and tank shells

4 months ago
0.13 - 1.1
9926

Changelog

Version: 1.1.0
Date: 2020-11-26
  Features:
    - Updated for Factorio 1.1.0.
Version: 0.5.0
Date: 2020-01-23
  Features:
    - Updated for Factorio 0.18.
    - Added changelog.
Version: 0.4.170
Date: 2019-06-22
  Features:
    - A setting to disable the incendiary rounds and shotgun shells setting fire.
Version: 0.3.17
Date: 2019-05-08
  Features:
    - Updated for Factorio 0.17.
Version: 0.3.1
Date: 2017-12-14
  Features:
    - Updated for Factorio 0.16
Version: 0.3.0
Date: 2017-05-12
  Features:
    - Extra strong "napalm" incendiary munitions.
    - Napalm incendiary cluster grenades in the form of Molotov's cocktails
    - Napalm mines in the form of fire traps (look like gasoline puddles)
Version: 0.2.3
Date: 2017-05-10
  Changes:
    - Update to incorporate the changes in base game explosive munitions.
Version: 0.2.2
Date: 2017-05-10
  Features:
    - Updated for Factorio 0.15.
  Changes:
    - AmmoBox mod ammo no longer supported.
Version: 0.2.1
Date: 2020-01-23
  Features:
    - Updated for Factorio 0.14.
Version: 0.2.0
Date: 2020-01-23
  Features:
    - Incendiary version of the AmmoBox mod ammo.
    - Base game explosive munitions (cannon shells, rockets) updated to set fires in the area of effect.
Version: 0.1.0
Date: 2020-01-23
  Features:
    - Incendiary rounds and shotgun shells that deal fire type damage and set fire to the target.
  Locale:
    - English, Russian, Ukrainian.