The mod provides a custom entity which allows the user to create any number of decider & arithmetic combinators in a single entity. Advanced Combinator also provides timer utilities that allow for timers to be setup which can call specific combinators at a specified time. Made compatible with Space Exploration.
Version: 1.0.15 Date: 4-Feb-2023 Bugfixes: - Fixed combinator not being placable in space with Space Exploration mod
Version: 1.0.14 Date: 6-Apr-2021 Bugfixes: - Fixed issues were virtual signals were missing when certain mods were being used
Version: 1.0.13 Date: 28-Nov-2020 Bugfixes: - Fixed several multiplayer issues Changes: - The last selected signal group will now be remembered - Upgraded the mod to support 1.1
Version: 1.0.12 Date: 12-Sep-2020 Bugfixes: - Fixed a bug, showing that the output ghost missing if the entity was placed using robots - Fixed a crash caused by removing a ghost entity Changes: - Slightly increased the entity collision size to prevent the ghosts from overlapping with other entities. This could affect older blueprints that have placed entities next to the Improved Combinator.
Version: 1.0.11 Date: 05-Sep-2020 Bugfixes: - Fixed a bug in the decider combinator, which was casing the game to crash if the output signal was set to "Everything"
Version: 1.0.10 Date: 28-Aug-2020 Bugfixes: - Fixed a crash caused by outputting more than 50 signals at the same time - Fixed a ghost removal issue caused by placing entities too close to each other - Fixed an issue which prevented ghost entities from being removed if the entity was created using a blueprint
Version: 1.0.9 Date: 22-Aug-2020 Changes: - Added checks to ensure the mod doesn't try and use invalid entities when creating a blueprint
Version: 1.0.8 Date: 20-Aug-2020 Bugfixes: - Fixed a crash caused when trying modify an existing blueprint
Version: 1.0.7 Date: 19-Aug-2020 Bugfixes: - Fixed an issue which occurred when destroying a ghost entity
Version: 1.0.6 Date: 19-Aug-2020 Bugfixes: - Fixed an issue which crashes the game if an entity gets copied
Version: 1.0.5 Date: 19-Aug-2020 Features: - The entity is now blueprintable
Version: 1.0.4 Date: 15-Aug-2020 Changes: - Upgraded the Factorio version to 1.0.0 Features: - Implemented combinator special signals
Version: 1.0.3 Date: 13-Aug-2020 Bugfixes: - Added missing signal group tooltips Changes: - Updated the placement of the signals frame y position to be relative to the main frame - Enabled the usage of negative combinator value
Version: 1.0.2 Date: 10-Aug-2020 Bugfixes: - Fixed missing sprites in custom signal groups - Fixed the inability to select a signal group (accidentally added in 1.0.1)
Version: 1.0.1 Date: 10-Aug-2020 Bugfixes: - Fixed incompatibility issue with the "LTN Manger" mod - Fixed a crash caused by custom signal mods being loaded after this mod. While this issue is being investigated some signal groups may be displayed as a question mark.