Improved Combinator


The mod provides a custom entity which allows the user to create any number of decider & arithmetic combinators in a single entity. Improved Combinator also provides timer utilities that allow for timers to be setup which can call specific combinators at a specified time.

Content
3 years ago
0.18 - 1.1
12.9K
Circuit network

Changelog

Version: 1.0.14
Date: 6-Apr-2021
  Bugfixes:
    - Fixed issues were virtual signals were missing when certain mods were being used
Version: 1.0.13
Date: 28-Nov-2020
  Bugfixes:
    - Fixed several multiplayer issues
  Changes:
    - The last selected signal group will now be remembered
    - Upgraded the mod to support 1.1
Version: 1.0.12
Date: 12-Sep-2020
  Bugfixes:
    - Fixed a bug, showing that the output ghost missing if the entity was placed using robots
    - Fixed a crash caused by removing a ghost entity
  Changes:
    - Slightly increased the entity collision size to prevent the ghosts from overlapping with other entities. This could affect older blueprints that have placed entities next to the Improved Combinator.
Version: 1.0.11
Date: 05-Sep-2020
  Bugfixes:
    - Fixed a bug in the decider combinator, which was casing the game to crash if the output signal was set to "Everything"
Version: 1.0.10
Date: 28-Aug-2020
  Bugfixes:
    - Fixed a crash caused by outputting more than 50 signals at the same time
    - Fixed a ghost removal issue caused by placing entities too close to each other
    - Fixed an issue which prevented ghost entities from being removed if the entity was created using a blueprint
Version: 1.0.9
Date: 22-Aug-2020
  Changes:
    - Added checks to ensure the mod doesn't try and use invalid entities when creating a blueprint
Version: 1.0.8
Date: 20-Aug-2020
  Bugfixes:
    - Fixed a crash caused when trying modify an existing blueprint
Version: 1.0.7
Date: 19-Aug-2020
  Bugfixes:
    - Fixed an issue which occurred when destroying a ghost entity
Version: 1.0.6
Date: 19-Aug-2020
  Bugfixes:
    - Fixed an issue which crashes the game if an entity gets copied
Version: 1.0.5
Date: 19-Aug-2020
  Features:
    - The entity is now blueprintable
Version: 1.0.4
Date: 15-Aug-2020
  Changes:
    - Upgraded the Factorio version to 1.0.0
  Features:
    - Implemented combinator special signals
Version: 1.0.3
Date: 13-Aug-2020
  Bugfixes:
    - Added missing signal group tooltips
  Changes:
    - Updated the placement of the signals frame y position to be relative to the main frame
    - Enabled the usage of negative combinator value
Version: 1.0.2
Date: 10-Aug-2020
  Bugfixes:
    - Fixed missing sprites in custom signal groups
    - Fixed the inability to select a signal group (accidentally added in 1.0.1)
Version: 1.0.1
Date: 10-Aug-2020
  Bugfixes:
    - Fixed incompatibility issue with the "LTN Manger" mod
    - Fixed a crash caused by custom signal mods being loaded after this mod. While this issue is being investigated some signal groups may be displayed as a question mark.