Thanks for getting back to me!
Your analysis makes sense to me. I had 3 situations in mind where I figured people might use it:
- resource rebalancing on Aquilo+ ships
- general space production ships (eg, if you want to build a ship with some kind of production but dont want to design it for the aquilo route, this provides an option)
- quality casino ships for people that still want to use that system for quality imersite and rare metals
I dont think any of these points really impacts your suggested research position, generally its a later game consideration.
re: (1) - Would it make more sense to leave classic reprocessing as is and have a seperate imersite asteroid research that adds an additional product to the classic recipes afterwards? Is that even possible? Apologies, as much as I would love to learn how to mod, I am wholly unfamiliar with the technical limitations! Another consideration would be impacts of other mods such as Cupric Asteriods that add other by products.
Either option I think is workable, I will only add:
- Obviously its only worth your time input if you see the value, but I appreciate the effort you put into this game regardless!
- In general, I dont really see concern with "hot glued to the side" recipes like this - given the choose-you-own-adventure style of the game people can interract with things like this however they want! Maybe the reprocessing recipe can be an optional mod setting?
Cheers!