Take control over the biters and lead them to victory against the invading engineers.
Mods introducing new content into the game.
Version: 0.4.6 Date: 2021-05-09 Changes: - Updated compatibility for unit control. - Updated mod for compatibility Factorio version 1.1.38 - Changed the cost of all worm turrets to half. So biter players wil use them more often early game. Bug Fixes: - Hive master cannot walk on creep. (And creep growing under hive master kills it) Known Issues : - Cannot change pollution costs for biters, spitters & worms.
Version: 0.4.5 Date: 2021-27-05 Bug Fixes: - Fixed a bug where the save file couldn't be loaded when the game gets updated to a new version. - Fixed a bug where Hive Mind science would be available for engineers.
Version: 0.4.4 Date: 2021-19-12 Changes: - Changed the spawning distance between engineers and the Hive Mind frome 100 to 3000 in PvP only. - Changed creep Tumor cost frome 50 to 10. - Slowed down the deployer speed of spawners. - Doubled the cost of most buildings. - Added a new cover for the mod.
Version: 0.4.3 Date: 2021-05-11 Changes: - Updated to 1.1
Version: 0.4.2 Date: 2020-12-10 Management update: Klonan has been inactive. If he wouldn't mind i would like to help him out by making some changes to the mod. If he doas then he could reach me out on discord by following this link > Changes: - Small Spitters now won't be enabled by default. - Icons are adjusted to fit in the research bar. - Deployment of biters reduced to make it more fair for engineers at start. - Mod name changed to Hive_Mind_Remastered. Current problems: - Pathing still seems to be a problem with cliffs and trees. - Units won't directly move when selected more then 500. - Units will move in a line towards a position instead of in a group. - After joining the hive there is a slight chance of not getting a biter spawner, Which will make it impossible to build a spawner since you cannot use spitters at start.
Version: 0.4.1 Date: 2020-08-10 Changes: - Fix it? I didn't test.
Version: 0.4.0 Date: 2020-01-01 Changes: - 0.18 update I guess
Version: 0.3.7 Date: 2019-09-22 Changes: - Fixed errors caused by 0.17.69 changes. - Added a /popcap [number] command for setting popcap runtime (admins only).
Version: 0.3.6 Date: 2019-05-11 Changes: - Tweaked the worm collision boxes so they leave space for biters to path between them. - Reduced pollution lab collision box by 1. - Fixed biter recipes were shown to normal players. - Moved all the biter recipes to the 'enemies' item group.
Version: 0.3.5 Date: 2019-05-07 Changes: - Fixed a bug that biters were spawning for too little pollution.
Version: 0.3.4 Date: 2019-05-07 Changes: - Attempt to balance and optimize flamethrower turrets: Removed fire sticker and damage on hit. - Removed biter dying explosion as it was causing performance issues with flamethrowers.
Version: 0.3.3 Date: 2019-05-05 Changes: - Removed the internal system of attack proxies. So grenades/tanks can hurt the hive buildings properly now. - Fixed players teleporting when joining the hive fails. - Increased the 'Unlock' technology cost multiplier from 100 -> 250, in an attempt to balance the speed of tech progression. - Doubled the 'pollution cost' of all hive entities. - Increased deployer 'intrinsic' production rate by 25%. - Increased starting cost for attack technologies from 500 -> 1,000. - Fixed not resetting hivemind technologies when PvP round changes. - Fixed biters getting stuck in converted hives. - Fixed pollution drill wouldn't show in pollution statistics. - Fixed converted nests would be far away from the origin position.
Version: 0.3.2 Date: 2019-05-04 Changes: - Some small optimizations around creep spreading/shrinking. - Added option to force balance between hive mind force and others set with remote.call("hive_mind", "set_force_balance", true). - Another attempt to balance worms, reduced their range again and increased cost to spawn. - Increased technology costs for unlocking biters/spitters/worms. - Increased cost for pollution drill and creep tumor. - Fixed bug with cliff collision mask.
Version: 0.3.0 Date: 2019-05-?? Changes: - Added Pollution lab, to research technologies. - Added Pollution drill, to mine crude oil and turn it directly into pollution. - Added technologies to unlock the more powerful biters/spitters/worms. - Added infinite damage technologies for biters, spitters and worms. - All hive buildings are placed on-grid now, to help placement with creep and biter pathing.
Version: 0.2.0 Date: 2019-04-26 Changes: - Added Creep and Creep tumors. Deployers, Spawners and Creep tumors will spread creep. It gives a 30% speed boost to friendly units and players. - New worms cannot be built off Creep. - Nerfed worms, especially the acid on ground damage. Also the range and damage. - Factory players can't build on Creep. - Creep will shrink over time if the source is killed.
Version: 0.1.11 Date: 2019-04-21 Changes: - Fix a desync.
Version: 0.1.10 Date: 2019-04-21 Changes: - Fix a crash in checking spawners with no recipe set.
Version: 0.1.7 Date: 2019-04-20 Changes: - For performance reasons, the deployers/ghosts now show text with a "n%" instead of the progress bars.
Version: 0.1.6 Date: 2019-04-19 Changes: - Hivemind players will all be on the same force. This fixes some issues like hivemind players not being able to chat with eachother. - I tweaked some map pollution settings, so it spreads and shows a bitter better. - Biter players can no longer pickup hold things they shouldn't be able to, like belts, furnaces etc. - Biter players can no longer equip armor or other guns. - Biter spawning is now affected by 'enemy_attack_pollution_consumption_modifier' of the map.
Version: 0.1.5 Date: 2019-04-18 Changes: - Fix memory leak. - Possibly fix desync.
Version: 0.1.4 Date: 2019-04-18 Changes: - Fix crash when player joins but has no character
Version: 0.1.3 Date: 2019-04-18 Changes: - Hive mind forces will always have the same evolution factor as the max across all hive mind forces.
Version: 0.1.2 Date: 2019-04-18 Changes: - Added ability of biter players to start fires, and balanced the pollution that forest fires will create. - Due to above, I disabled the 'mining to create pollution' mechanic. - Tweaked the 'biter night vision' to be less red. - Added ability to select worms/spawners with the deconstruction planner to kill them. - Added biter/spitter production to production statistics. - Added spawner pollution absorption to the pollution statistics.
Version: 0.1.1 Date: 2019-04-13 Changes: - Fix crash when leaving hive after your previous character has died.
Version: 0.1.0 Date: 2019-04-13 Major features: - Initial release