This mod is no longer supported. deprecated


Take control over the biters and lead them to victory against the invading engineers.

Content
2 years ago
1.0
107
Enemies

Changelog

Version: 0.4.6
Date: 2021-05-09
  Changes:
    - Updated compatibility for unit control.
    - Updated mod for compatibility Factorio version 1.1.38
    - Changed the cost of all worm turrets to half.
      So biter players wil use them more often early game.
  Bug Fixes:
    - Hive master cannot walk on creep. (And creep growing under hive master kills it)
  Known Issues :
    - Cannot change pollution costs for biters, spitters & worms.
Version: 0.4.5
Date: 2021-27-05
  Bug Fixes:
    - Fixed a bug where the save file couldn't be loaded when the game gets updated to a new version.
    - Fixed a bug where Hive Mind science would be available for engineers.
Version: 0.4.4
Date: 2021-19-12
  Changes:
    - Changed the spawning distance between engineers and the Hive Mind frome 100 to 3000 in PvP only.
    - Changed creep Tumor cost frome 50 to 10.    
    - Slowed down the deployer speed of spawners.
    - Doubled the cost of most buildings.
    - Added a new cover for the mod.
Version: 0.4.3
Date: 2021-05-11
  Changes:
    - Updated to 1.1
Version: 0.4.2
Date: 2020-12-10
  Management update:
  Klonan has been inactive.
  If he wouldn't mind i would like to help him out by making some changes to the mod.
  If he doas then he could reach me out on discord by following this link >
  Changes:
    - Small Spitters now won't be enabled by default.
    - Icons are adjusted to fit in the research bar.
    - Deployment of biters reduced to make it more fair for engineers at start.
    - Mod name changed to Hive_Mind_Remastered.
  Current problems:
    - Pathing still seems to be a problem with cliffs and trees.
    - Units won't directly move when selected more then 500.
    - Units will move in a line towards a position instead of in a group.
    - After joining the hive there is a slight chance of not getting a biter spawner,
      Which will make it impossible to build a spawner since you cannot use spitters at start.
Version: 0.4.1
Date: 2020-08-10
  Changes:
    - Fix it? I didn't test.
Version: 0.4.0
Date: 2020-01-01
  Changes:
    - 0.18 update I guess
Version: 0.3.7
Date: 2019-09-22
  Changes:
    - Fixed errors caused by 0.17.69 changes.
    - Added a /popcap [number] command for setting popcap runtime (admins only).
Version: 0.3.6
Date: 2019-05-11
  Changes:
    - Tweaked the worm collision boxes so they leave space for biters to path between them.
    - Reduced pollution lab collision box by 1.
    - Fixed biter recipes were shown to normal players.
    - Moved all the biter recipes to the 'enemies' item group.
Version: 0.3.5
Date: 2019-05-07
  Changes:
    - Fixed a bug that biters were spawning for too little pollution.
Version: 0.3.4
Date: 2019-05-07
  Changes:
    - Attempt to balance and optimize flamethrower turrets: Removed fire sticker and damage on hit.
    - Removed biter dying explosion as it was causing performance issues with flamethrowers.
Version: 0.3.3
Date: 2019-05-05
  Changes:
    - Removed the internal system of attack proxies. So grenades/tanks can hurt the hive buildings properly now.
    - Fixed players teleporting when joining the hive fails.
    - Increased the 'Unlock' technology cost multiplier from 100 -> 250, in an attempt to balance the speed of tech progression.
    - Doubled the 'pollution cost' of all hive entities.
    - Increased deployer 'intrinsic' production rate by 25%.
    - Increased starting cost for attack technologies from 500 -> 1,000.
    - Fixed not resetting hivemind technologies when PvP round changes.
    - Fixed biters getting stuck in converted hives.
    - Fixed pollution drill wouldn't show in pollution statistics.
    - Fixed converted nests would be far away from the origin position.
Version: 0.3.2
Date: 2019-05-04
  Changes:
    - Some small optimizations around creep spreading/shrinking.
    - Added option to force balance between hive mind force and others set with remote.call("hive_mind", "set_force_balance", true).
    - Another attempt to balance worms, reduced their range again and increased cost to spawn.
    - Increased technology costs for unlocking biters/spitters/worms.
    - Increased cost for pollution drill and creep tumor.
    - Fixed bug with cliff collision mask.
Version: 0.3.0
Date: 2019-05-??
  Changes:
    - Added Pollution lab, to research technologies.
    - Added Pollution drill, to mine crude oil and turn it directly into pollution.
    - Added technologies to unlock the more powerful biters/spitters/worms.
    - Added infinite damage technologies for biters, spitters and worms.
    - All hive buildings are placed on-grid now, to help placement with creep and biter pathing.
Version: 0.2.0
Date: 2019-04-26
  Changes:
    - Added Creep and Creep tumors. Deployers, Spawners and Creep tumors will spread creep. It gives a 30% speed boost to friendly units and players.
    - New worms cannot be built off Creep.
    - Nerfed worms, especially the acid on ground damage. Also the range and damage.
    - Factory players can't build on Creep.
    - Creep will shrink over time if the source is killed.
Version: 0.1.11
Date: 2019-04-21
  Changes:
    - Fix a desync.
Version: 0.1.10
Date: 2019-04-21
  Changes:
    - Fix a crash in checking spawners with no recipe set.
Version: 0.1.7
Date: 2019-04-20
  Changes:
    - For performance reasons, the deployers/ghosts now show text with a "n%" instead of the progress bars.
Version: 0.1.6
Date: 2019-04-19
  Changes:
    - Hivemind players will all be on the same force. This fixes some issues like hivemind players not being able to chat with eachother.
    - I tweaked some map pollution settings, so it spreads and shows a bitter better.
    - Biter players can no longer pickup hold things they shouldn't be able to, like belts, furnaces etc.
    - Biter players can no longer equip armor or other guns.
    - Biter spawning is now affected by 'enemy_attack_pollution_consumption_modifier' of the map.
Version: 0.1.5
Date: 2019-04-18
  Changes:
    - Fix memory leak.
    - Possibly fix desync.
Version: 0.1.4
Date: 2019-04-18
  Changes:
    - Fix crash when player joins but has no character
Version: 0.1.3
Date: 2019-04-18
  Changes:
    - Hive mind forces will always have the same evolution factor as the max across all hive mind forces.
Version: 0.1.2
Date: 2019-04-18
  Changes:
    - Added ability of biter players to start fires, and balanced the pollution that forest fires will create.
    - Due to above, I disabled the 'mining to create pollution' mechanic.
    - Tweaked the 'biter night vision' to be less red.
    - Added ability to select worms/spawners with the deconstruction planner to kill them.
    - Added biter/spitter production to production statistics.
    - Added spawner pollution absorption to the pollution statistics.
Version: 0.1.1
Date: 2019-04-13
  Changes:
    - Fix crash when leaving hive after your previous character has died.
Version: 0.1.0
Date: 2019-04-13
  Major features:
    - Initial release