Original Hive Mind mod created by Klonan, Re-made by Mitchplay. Take control of the Biters, defend your home planet from the foreign invaders, The Engineers! Build Spawners and influence a pollution based economy, and lead yourself to Victory! Thank you again Klonan for allowing me to remake this mod!
Mods introducing new content into the game.
Version: 0.2.6 Date: 2022-11-26
Version: 0.2.5 Date: 2022-11-12 ~ fixes ~ - biters no longer spawn when deconstructed by your own team - no crash when equiping armor as a biter
Version: 0.2.4 Date: 2022-10-25 ~ Minor feature ~ - added settings for configurable tech costs - added settings to change the popcap techs effects per map ~ fixes ~ - modded deployers now can get build once more ~ Mod Compatibility ~ - now compatiable with bobs logistics - now compatiable with space exploration
Version: 0.2.3 Date: 2022-10-20 ~ Mayor feature ~ - deployers are the same size as the original spawners - added research prod for the biters - deployers now spawn the biter they where making when they are killed by an enemy ~ Minor feature ~ - fish are now nerfed ~ Mod Compatibility ~ - now compatiable with a future version of RampantFixed
Version: 0.2.2 Date: 2022-10-12 ~ Minor feature ~ - A text message tells you how far from spawn you have spawned ~ Mod Compatibility ~ - now compatiable with enemy race manager - now compatiable with Arachnids - now compatiable with humanoids 2 - this may have lead to more compatibilities as well ~ fixes ~ - hivemind people can no loner place something that is not yet researched. - deployers are now military targets - deployers now have the same resistances as the spawners they came from - hivemind players spawn the correct distance and not on the edge of the known area - hivemind players spawn atleast on a 40 by 40 tiles of land (cliffs are included in that space) - other minor issues
Version: 0.2.1 Date: 2022-10-11 Major Features: ~ Commands ~ - added a /hivemind command that gives insight into hivemind forces and players ~ Mod Compatibility ~ - now compatiable with enemy race manager - now compatiable with natural evolution enemies (fixed) - this may have lead to more compatibilities as well ~ fixes ~ - the single hivemind team map setting now does not crash anymore - popcap is no longer global.
Version: 0.2.0 Date: 2022-10-09 Major Features: ~ Major Additions ~ - The Hivemind now has a Working Population Cap - The Hivemind now has a Working Pollution Based Tech Tree - New Timed Delay for joining the Hivemind - Players can no longer Join the Hiveming During the Starting Cutscene (Fixing a lot of bugs caused by it) - Lots of Mod Compatitbility Fixes ~ Building Changes ~ - Creep wall Hp Increased: 45 --> 115 - Creep Spreader Hp Increased: 75 --> 315 - Armored Creep Tumor Hp Increased: 116 --> 215 - All Worms have been Buffed Slightly to Fit The New Tech Tree ~ Mod Dependency Changes ~ - Removed Armored Biters as a Required Dependency
Version: 0.1.7 Date: 2022-05-18 Major features: - Added MitchPlayHiveMindClasses mod as a Dependency; It adds Classes to The Engineer Team
Version: 0.1.6 Date: 2022-05-30 Major features: - Minor Changes to the cost and production of various buildings; Mainliy Pollution Production --Pollution Burner Miner Drill: Old Cost 175 --> 200 New Cost -- Pollution Mining Drill: Old Cost 350 --> 415 New Cost -- Advanced Pollution Mining Drill: Old Cost 1120 --> 1425 New Cost -- Pollution oil drill: Old Cost 875 --> 1150 New Cost -- Advanced Pollution oil drill: Old Cost 2625 --> 3150 New Cost -- Creep Wall: Old Cost 75 -- Old Hp:25 --> New Cost:115 -- New Hp:45 -- Armoured Creep Tumor: Old Hp:125 --> New Hp:165
Version: 0.1.5 Date: 2022-05-18 Major features: - Reworked the Early-Mid Game production of Pollution; Builders should get a little longer to prepare their defenses - Added ArmouredBiters as a Dependency (Has Great Compatibility to the mod, Turn off Armored Biter Nests) - Fixed Some Capitalization of Some Spelling
Version: 0.1.0 Date: 2022-05-02 Major features: - Initial release