Original Hive Mind mod created by Klonan, Re-made by Mitchplay. Take control of the Biters, defend your home planet from the foreign invaders, The Engineers! Build Spawners and influence a pollution based economy, and lead yourself to Victory! Thank you again Klonan for allowing me to remake this mod!
Mods introducing new content into the game.
Version: 0.2.6 Date: 2022-11-26
Version: 0.2.5
Date: 2022-11-12
~ fixes ~
- biters no longer spawn when deconstructed by your own team
- no crash when equiping armor as a biter
Version: 0.2.4
Date: 2022-10-25
~ Minor feature ~
- added settings for configurable tech costs
- added settings to change the popcap techs effects per map
~ fixes ~
- modded deployers now can get build once more
~ Mod Compatibility ~
- now compatiable with bobs logistics
- now compatiable with space exploration
Version: 0.2.3
Date: 2022-10-20
~ Mayor feature ~
- deployers are the same size as the original spawners
- added research prod for the biters
- deployers now spawn the biter they where making when they are killed by an enemy
~ Minor feature ~
- fish are now nerfed
~ Mod Compatibility ~
- now compatiable with a future version of RampantFixed
Version: 0.2.2
Date: 2022-10-12
~ Minor feature ~
- A text message tells you how far from spawn you have spawned
~ Mod Compatibility ~
- now compatiable with enemy race manager
- now compatiable with Arachnids
- now compatiable with humanoids 2
- this may have lead to more compatibilities as well
~ fixes ~
- hivemind people can no loner place something that is not yet researched.
- deployers are now military targets
- deployers now have the same resistances as the spawners they came from
- hivemind players spawn the correct distance and not on the edge of the known area
- hivemind players spawn atleast on a 40 by 40 tiles of land (cliffs are included in that space)
- other minor issues
Version: 0.2.1
Date: 2022-10-11
Major Features:
~ Commands ~
- added a /hivemind command that gives insight into hivemind forces and players
~ Mod Compatibility ~
- now compatiable with enemy race manager
- now compatiable with natural evolution enemies (fixed)
- this may have lead to more compatibilities as well
~ fixes ~
- the single hivemind team map setting now does not crash anymore
- popcap is no longer global.
Version: 0.2.0 Date: 2022-10-09 Major Features: ~ Major Additions ~ - The Hivemind now has a Working Population Cap - The Hivemind now has a Working Pollution Based Tech Tree - New Timed Delay for joining the Hivemind - Players can no longer Join the Hiveming During the Starting Cutscene (Fixing a lot of bugs caused by it) - Lots of Mod Compatitbility Fixes ~ Building Changes ~ - Creep wall Hp Increased: 45 --> 115 - Creep Spreader Hp Increased: 75 --> 315 - Armored Creep Tumor Hp Increased: 116 --> 215 - All Worms have been Buffed Slightly to Fit The New Tech Tree ~ Mod Dependency Changes ~ - Removed Armored Biters as a Required Dependency
Version: 0.1.7
Date: 2022-05-18
Major features:
- Added MitchPlayHiveMindClasses mod as a Dependency; It adds Classes to The Engineer Team
Version: 0.1.6
Date: 2022-05-30
Major features:
- Minor Changes to the cost and production of various buildings; Mainliy Pollution Production
--Pollution Burner Miner Drill: Old Cost 175 --> 200 New Cost
-- Pollution Mining Drill: Old Cost 350 --> 415 New Cost
-- Advanced Pollution Mining Drill: Old Cost 1120 --> 1425 New Cost
-- Pollution oil drill: Old Cost 875 --> 1150 New Cost
-- Advanced Pollution oil drill: Old Cost 2625 --> 3150 New Cost
-- Creep Wall: Old Cost 75 -- Old Hp:25 --> New Cost:115 -- New Hp:45
-- Armoured Creep Tumor: Old Hp:125 --> New Hp:165
Version: 0.1.5
Date: 2022-05-18
Major features:
- Reworked the Early-Mid Game production of Pollution; Builders should get a little longer to prepare their defenses
- Added ArmouredBiters as a Dependency (Has Great Compatibility to the mod, Turn off Armored Biter Nests)
- Fixed Some Capitalization of Some Spelling
Version: 0.1.0
Date: 2022-05-02
Major features:
- Initial release