Does this mod work with...
- Omnipermute?
- Not really, you should use Fluid Permutations instead. As per my reasoning here, "Fluid Permutations does the same thing but better, doesn't crash the game when other mods try to modify existing recipes after omnipermute has touched them, and doesn't screw up item icons and the order changes I make."
- My other mods?
- As long as the mod isn't deprecated, it will work with this mod.
- SpaceX?
- Yes, all options work with SpaceX.
- Science Cost Tweaker?
- Yes, but the "Make technologies require respective science pack techs" option may not work.
- SeaBlock?
- Yes, all options work with SeaBlock.
- Flow Control and Flow Control for Bob's Mods?
- Yes.
- Circuit Processing?
- Yes, all options work with Circuit Processing.
- MadClown's mods?
- You need my other mod here: Hexy's MadClown Tweaks.
- Expanded AngelBob by SuperSandro2000?
- Yes, but you need to disable the option "Remove ammonium chloride".
- More Science - BobAngels Extension?
- Yes, but you need to disable the options "Technology cleanup" and "Make technologies require their respective science pack techs".
- Extended Angels by adamcirillo?
- Yes, all options work with this mod.
- Momo +(30)Science Mod?
- Yes, but you need to disable the "Chem plant tweaks" option.
- PetrochemPlus?
- Yes, but note that the "Rubber and resin tweaks" option will override PetrochemPlus's changes to Bob's resin/rubber entirely.
- Some other mod not listed here?
- Maybe it will, maybe it won't. If you would like this mod to be compatible with another mod, post it in the Discussion forums and I will do my best to integrate it.