Was researching a tech at x100 cost and my bulk inserters would put in 200 of one type of science to the lab then deadlock waiting for their hand to empty. It looks like regular recipes have allow_inserter_overload to prevent this; is there something like that for tech recipes? Or do I just need one dedicated inserter for every science type?
I've updated my mod so you can get around this issue as well, since there's also been an issue with another mod not expecting changes the way I originally made them.
It looks like line 98 of data-final-fixes is causing an error when the new setting is enabled. After I deleted that line factorio loaded properly and everything is working right. No more deadlock