Makes technology research costs scale based on the number of science packs and if they're required for the silo.
Technology is split into 3 groups:
- Important technologies, which are user-specified
- On-path technologies, which are prerequisites for important technologies (no matter how far down)
- Off-path technologies, which aren't in the above two
Based on the group and how many unique science packs are required, costs for that tech are multiplied.
On-path and off-path technologies get their own multipliers, important technologies are considered on-path but also get an extra multiplier on top.
Default settings:
- Scaling on-path science costs: 1,10,25,100,250,350,400,500,750,1000
- Scaling off-path science costs: 1,5,10,25,50,100,250,300,400,500
- Use essential technologies for important technologies: off
- Important technologies: rocket-silo,planet-discovery-gleba,planet-discovery-fulgora,planet-discovery-vulcanus,planet-discovery-aquilo,promethium-science-pack
- Important tech added scaling: 5
- Use alternative science scaling: off (turn this on if you have issues with inserters getting stuck or don't want labs holding lots of science packs)
Old default scaling:
- On-path: 1,10,25,100,1000
- Off-path: 1,5,10,25,100,250
- Important: rocket-silo
Examples for defaults:
- All automation science technologies are untouched (both settings are 1x for single pack)
- Automation 2 is 10x (on-path), but Military Science Pack is 5x (off-path)
- Rocket silo is 125x (25x on-path and 5x important added scaling)
- - Without Space Age, this is instead 1250x (250x and 5x) since it has 5 science packs and not 3
- Follower robot count 7+ is 250x (tech AFTER important tech is off-path)