Makes technology research costs scale based on the number of science packs and if they're required for the silo, planets, or promethium science.
Small changes concerning balance, gameplay, or graphics.
Version: 0.1.5 Bugfixes: - Fixed crash with new setting enabled when infinite techs are marked as essential
Version: 0.1.4 Features: - Mod setting to scale the total research steps rather than the size of each step, to work around inserter issues or mod compatibility
Version: 0.1.3 Bugfixes: - Fixed crash when technologies have no science packs
Version: 0.1.2 Features: - Mod setting to auto-detect important techs via the "essential" value on their prototype rather than using the provided list
Version: 0.1.1 Bugfixes: - Updated for Factorio 2.0
Version: 0.1.0 Features: - Initial Release