Hexi's Scaling Science Cost


Makes technology research costs scale based on the number of science packs and if they're required for the silo, planets, or promethium science.

Tweaks
4 months ago
1.1 - 2.0
95

Changelog

Version: 0.1.5
  Bugfixes:
    - Fixed crash with new setting enabled when infinite techs are marked as essential
Version: 0.1.4
  Features:
    - Mod setting to scale the total research steps rather than the size of each step, to work around inserter issues or mod compatibility
Version: 0.1.3
  Bugfixes:
    - Fixed crash when technologies have no science packs
Version: 0.1.2
  Features:
    - Mod setting to auto-detect important techs via the "essential" value on their prototype rather than using the provided list
Version: 0.1.1
  Bugfixes:
    - Updated for Factorio 2.0
Version: 0.1.0
  Features:
    - Initial Release