Hexi's Maze Mod


Turns the map into a series of connected mazes.

7 years ago
0.15 - 0.16
6

g Does not work. (0.15.32)

7 years ago
(updated 7 years ago)

Tried versions 1.2.0, 1.1.0. Mod does not alter terrain generation in Factorio 0.15.32.

Loading an existing save: "Error while running on_init: Hexi_Maze_Mod/control.lua:64: attempt to index local 'autoplace_controls' (a nil value)"

7 years ago

Please always write PB by the forum. Mod portal has no notifications.

7 years ago

'PB by the forum'? I don't understand.

7 years ago

What mods are you using?

7 years ago
(updated 7 years ago)

I did some more testing: There is an error in the tooltip syntax that is responsible for this problem. The tooltip for 'cutout size' reads: "the size of the open area you spawn in, in tiles". This is inaccurate: the unit of measure for the cutout size setting is in maze cells, not tiles.

When I set a cutout size that would be reasonable when measured in tiles (say, 50), the maze generator really builds a maze with a cutout of 50*32=1600 tiles, or 50 default-size cells. This gives the appearance of a broken mod until you venture all the way out to 1600 tiles.

Additionally, the size of the ore patches is determined partly by the ratio of usable tiles to void space in each cell. If you set a cell size of 32, and a wall thickness of 16, you will get no ores.

Finally, this mod does not function while using the map editor: this adds confusion by compounding the appearance of a broken mod while attempting to troubleshoot the aforementioned.

7 years ago

That should all be fixed now.

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