Heavy Expensive Placeables

by NOiZE

Increases recipe costs by 3x for buildings with a collision box area >= 2 tiles or in whitelist (laser-turret, steel-furnace). Reduces stack sizes to {1, 5, 10, 20, 50} and increases weights for rocket capacities to {1, 2, 5, 10, 20, 50, 100, 200} based on building size. Includes overrides for rocket-silo (always too heavy for a rocket), nuclear-reactor (Stack Size = 1, Weight = 1000 kg) and crusher (Stack Size = 10, Weight = 200 kg). Exempts rail-support by default.

Tweaks
6 days ago
2.0
85
Manufacturing

i [done]Auto exclude building ingredients

6 days ago

I just started using this mod, really like the idea (have wanted something like this for a long long time) but quickly noticed a tweak that could be made.

Many buildings use lower-tier buildings as ingredients. Obvious example: Assembling machine 3 uses two AM 2's, and AM 2 uses one AM 1. Currently this mod is multiplying all ingredients, so to get AM 1 it's fine (no ingredients are buildings) but for AM 2 you need 3x AM 1's, and for AM 3 you will need 6x AM 2's!

I think it would be better if all ingredients were multiplied except for any ingredients that are themselves buildings.

So you would have:

AM 1 = 9 [3x3] circuit + 15 [3x5] gear + 27 [3x9] iron
AM 2 = 1 AM 1 + 9 [3x3] circuit + 15 [3x5] gear + 6 [3x2] steel
AM 3 = 2 AM 2 + 12 [3x4] speed module

6 days ago

Great idea! It's now added as a setting, this mode will be default.

6 days ago

That was fast! Thanks!

New response