Heavy Expensive Placeables

by NOiZE

Increases recipe costs by 3x for buildings with a collision box area >= 2 tiles or in whitelist (laser-turret, steel-furnace). Reduces stack sizes to {1, 5, 10, 20, 50} and increases weights for rocket capacities to {1, 2, 5, 10, 20, 50, 100, 200} based on building size. Includes overrides for rocket-silo (always too heavy for a rocket), nuclear-reactor (Stack Size = 1, Weight = 1000 kg) and crusher (Stack Size = 10, Weight = 200 kg). Exempts rail-support by default.

Tweaks
6 days ago
2.0
85
Manufacturing

Changelog

Version: 1.0.0
Date: 2026-03-07
  Features:
    - Added "Skip Building Ingredients" setting (enabled by default). When enabled, ingredients that are themselves placeable buildings are not multiplied. This prevents compounding cost increases for tiered recipes (e.g. AM3 requiring AM2 requiring AM1).
Version: 0.1.6
Date: 2026-03-03
  Bugfixes:
    - Fixed stack sizes and weights being incorrectly modified for trains and vehicles. Recipe cost multiplier still applies, but stack size and weight are left at vanilla values for all rolling stock and vehicles.
    - Fixed the above not working for mods that register train/vehicle items as plain "item" instead of "item-with-entity-data" (e.g. mini-trains). The check now uses entity type instead of item prototype type, so all mods are covered correctly.
Version: 0.1.5
Date: 2026-03-02
  Features:
    - Locomotives, cargo wagons, fluid wagons, artillery wagons, cars, and spidertrons are now affected by recipe cost adjustments.
    - Added support for item-with-entity-data prototype type, which is used by all train rolling stock and vehicles. Previously these were silently skipped despite being listed as valid entity types.
    - Modded trains and vehicles are automatically supported as long as they use standard Factorio entity types.
Version: 0.1.4
Date: 2025-08-17
  Bugfixes:
    - Rocket-silo costs are now also affected.
Version: 0.1.3
Date: 2025-08-17
  Bugfixes:
    - Fixed mod incorrectly affecting agricultural recipes (jellynut/yumako processing) by adding proper entity type filtering to exclude plants and farming items.
Version: 0.1.2
Date: 2025-08-07
  Bugfixes:
    - Fixed changelog
Version: 0.1.1
Date: 2025-08-07
  Changes:
    - Rocket Silo is always too heavy for a rocket.
Version: 0.1.0
Date: 2025-05-24
  Info:
    - Initial release of Heavy Expensive Placeables.
    - Multiplies recipe costs by 3x for buildings with collision box area >= 2 tiles or in whitelist (laser-turret, steel-furnace).
    - Reduces stack sizes to {1, 5, 10, 20, 50} and adjusts weights for rocket capacities to {1, 2, 5, 10, 20, 50, 100, 200} based on building size.
    - Includes overrides for nuclear-reactor (Stack Size = 1, Weight = 1000 kg) and crusher (Stack Size = 10, Weight = 200 kg).
    - Exempts rail-support by default to preserve rail functionality.
    - Configurable via settings: cost multiplier (default 3x), minimum area (default 2 tiles), whitelist, exemptions, and stack size/weight adjustments.