Increases recipe costs by 3x for buildings with a collision box area >= 2 tiles or in whitelist (laser-turret, steel-furnace). Reduces stack sizes to {1, 5, 10, 20, 50} and increases weights for rocket capacities to {1, 2, 5, 10, 20, 50, 100, 200} based on building size. Includes overrides for rocket-silo (always too heavy for a rocket), nuclear-reactor (Stack Size = 1, Weight = 1000 kg) and crusher (Stack Size = 10, Weight = 200 kg). Exempts rail-support by default.
Small changes concerning balance, gameplay, or graphics.
Version: 0.1.3 Date: 2025-08-17 Bugfixes: - Fixed mod incorrectly affecting agricultural recipes (jellynut/yumako processing) by adding proper entity type filtering to exclude plants and farming items.
Version: 0.1.2 Date: 2025-08-07 Bugfixes: - Fixed changelog
Version: 0.1.1 Date: 2025-08-07 Changes: - Rocket Silo is always too heavy for a rocket.
Version: 0.1.0 Date: 2025-05-24 Info: - Initial release of Heavy Expensive Placeables. - Multiplies recipe costs by 3x for buildings with collision box area >= 2 tiles or in whitelist (laser-turret, steel-furnace). - Reduces stack sizes to {1, 5, 10, 20, 50} and adjusts weights for rocket capacities to {1, 2, 5, 10, 20, 50, 100, 200} based on building size. - Includes overrides for nuclear-reactor (Stack Size = 1, Weight = 1000 kg) and crusher (Stack Size = 10, Weight = 200 kg). - Exempts rail-support by default to preserve rail functionality. - Configurable via settings: cost multiplier (default 3x), minimum area (default 2 tiles), whitelist, exemptions, and stack size/weight adjustments.