Heated Fabrication

by MrLumme

Adds a version of the assembling machine, chemical plant, and furnace that runs on heat! Also adds two other ways of generating low-level heat! Part 1 of the my bigger GasHeatStuff collection.

Content
13 days ago
2.0
506
Manufacturing

b Heated Chemical Plants

a month ago

Even with the config option select to not split recipes the chemical plants are still missing the Aqilo chemical plant recipes.

a month ago

Yes, it is not super compatible with space age. The reason is I don't know how to integrate with it without having the mod require space age... also I do think I forgot that Aquilo has a lot of chem recipes, so I'll add it when I figure both of these out :p

a month ago

I've uploaded a version with integrations to space age, though only a few of Aquilo's recipes have been added (as making cold-requiring stuff in a heated machine doesn't make sense in many cases)

a month ago

I see some of the recipes you have added but I think a few more would fit thematically. Separating your ammonia solution from your ice is done by heating it up as liquid ammonia is colder then water and the reduced pressure only makes it even colder. The byproduct being ice is more of a side effect of being on a frozen world. Solid fuel from ammonia, rocket fuel from ammonia, lithium, plastics, explosives and the cracking recipes also only show up when the config option is set to split recipes. But yes i do get that steam to water and fish breeding would make absolutely no sense in a machine that runs at 300C. Sulfur is also one you could go either way on yes it requires heat but its done a bit colder then 300C so its absence is fine.

a month ago

I've uploaded a new version with that recipe added and finally gotten the frozen sprites in :)

About the split recipes, if I understand you correct; that is the point of the setting. When turned off, the heated machine should act like their normal variant, just using heat as their energy source. When split recipes are enabled, the heated assembler and chemical plant acts as separate machines, with their own set of recipes :)

a month ago

Sorry about that misspoke they don't show up when it is set to not split recipes but when it is set to split (the default setting) they show up. Also thank you for the fast fixes the mod has been a great addition to my play through so far.

a month ago

Hi! I've just looked into this, but it seems to me to work as it should :)

Could you go into more detail as to what is no working?
Also do you have other mods active, and if yes; could you try and turn everything else off and go into a test world to see if you still experience the issue?

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