Harder Basic Logistics


Limit yourself to 1 inserter on each side of a machine. And other tweaks to increase the complexity of belt-and-inserter logistics.

Tweaks
4 months ago
1.1
59
Logistics

i Picker dolly integration ?

5 months ago

So i started a run with several of your mods, and this one is the second one in frequeny of it being the "annoyance", (in a real fun way), i'm using the settings "1 per side" because i wasn't sure i could understand the others from the settings page, and i didn't thought of looking at the mod pictures again when doing the settings. With the others mods for the game there was like 5 pages of settings.

It's really well done, the sound and the message that tell you why you can't place the inserter. And it makes really interesting challenge in the game all the builds look different, and it force me to change my habits a lot.

However ! one of my habits is to use the mod picker dolly, to move inserters to another tile after they were built. I notice it allow to "cheat" when it happened that an assembly machine i placed couldn't be replaced by a tier 2, and when looking at the hole created when i clicked i realized i was prevented to replace the assembly because one side had 2 inserters already. I know the mod picker dolly allow other mod to be compatible, something about registering an event or listening, but i don't know how to or if it's doable with your mod.

I suppose the hard minimum is 2 inserter per machine using sushi belts or combinators, one for input and one for output, so the mod is "beatable" in theory no need to cheat anyway :)

5 months ago

Hi, good to know someone is using this!

However ! one of my habits is to use the mod picker dolly, to move inserters to another tile after they were built. I notice it allow to "cheat" when it happened that an assembly machine i placed couldn't be replaced by a tier 2, and when looking at the hole created when i clicked i realized i was prevented to replace the assembly because one side had 2 inserters already. I know the mod picker dolly allow other mod to be compatible, something about registering an event or listening, but i don't know how to or if it's doable with your mod.

Ok, I just uploaded a new version that's compatible with Picker Dollies. I use that mod as well so I was meaning to get around to it.

I suppose the hard minimum is 2 inserter per machine using sushi belts or combinators, one for input and one for output, so the mod is "beatable" in theory no need to cheat anyway :)

Yes. I think you can only get 2 lanes on 4 sides, so 8 items, so any recipe with 7+ ingredients and 1+ output is impossible with normal belts. So you have to use sushi / combinators / chests with filtered slots / train wagons / cars on belts, or some other way I haven't thought of. Probably the easiest way is the chest with filtered slots, then have 3 inserters feeding into it and 1 feeding out of the chest into the assembler.

5 months ago

Hi ! I'm also using BREAM, that's the number one challenge in my game, i forgot to say why this one was second one in the list of challenges :)
The update seem to work fine and prevent me from cheating by mistake, nice !

I have reached the construction bot stage without one of the fancy way mentionned, i don't know if i will use logistic bots, that would feel like defeating the purpose in a way, maybe for some things as a joker, it's similar to chest limited by circuits, feels easier. I don't think i'm using any other restrictions from the mod, but i set "expensive receipe", and it makes the 1 inserter per side a throughput challenge too, as to make green circuits, one need more than 2 copper machine per green circuit machine.

I'm making it so it's worthy of posting picture of it later hopefully if i can finish it :)

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