Handy Hands (Refactored)


Based off the mod `https://mods.factorio.com/mod/HandyHands` by Qon, but will hopefully not hit UPS so hard. Only one player is processed per nth_tick (60 ticks per scan, see startup setting). By default 5 items will be crafted at a time (can be changed in player settings)

Utilities
3 months ago
1.1 - 2.0
1.82K

b [fixed 2.0.1] Using the mod crhes once Logistic robotics is researched

4 months ago

Once I got personal logistics slots unlocked with Logistic robotics the game crashes as long as Handy Hands is toggled on.
Disabling the autocrafting seems to fix it, but of course the mod is not very useful at that point...

This is the error the game reports:

The mod Handy Hands (Refactored) (2.0.0) caused a non-recoverable error.
Please report this error to the mod author.

Error while running event HandyHandsRefactored::on_nth_tick(60)
HandyHandsRefactored/smarts.lua:129: bad argument #1 of 2 to 'pairs' (table expected, got nil)
stack traceback:
[C]: in function 'pairs'
HandyHandsRefactored/smarts.lua:129: in function 'get_list_of_items_to_craft'
HandyHandsRefactored/smarts.lua:301: in function 'check_player'
HandyHandsRefactored/smarts.lua:359: in function <HandyHandsRefactored/smarts.lua:346>

4 months ago

Uncheking Personal Logistics in the inventory seems to fix it for now too.
So workaround for now is just to only have either auto-crafting enabled or personal logistics active at one time.