Based off the mod `https://mods.factorio.com/mod/HandyHands` by Qon, but will hopefully not hit UPS so hard. Only one player is processed per nth_tick (60 ticks per scan, see startup setting). By default 5 items will be crafted at a time (can be changed in player settings)
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Version: 1.2.0 Date: 2023-04-15 Bugfixes: - Crashed when upgrading a advanced underground pipe
Version: 1.1.9 Date: 2023-04-14 Changes: - Removed debug message that was appearing when something was in the players hand
Version: 1.1.8 Date: 2023-04-14 Changes: - Added some more player settings to allow a taylored experience - Autocrafting extended to upgrades, tiles and proxy requests along with ghosts
Version: 1.1.7 Date: 2023-04-13 Bugfixes: - Fixed not checking what items are needed to place an entity.
Version: 1.1.6 Date: 2023-04-13 Bugfixes: - Fixed "no crafting queue" bug - Take into account contents of players hand when looking for items to craft Changes: - If the player has a ghost in hand and we can craft it, we will - If the player has character has a personal logistics network and the roboport is enabled, look for ghosts we can craft.
Version: 1.1.5 Date: 2023-04-01 Bugfixes: - bug fix for player stuck with a global set incorrectly - added a command to reset globals
Version: 1.1.4 Date: 2023-03-31 Changes: - added some in game commands to enable debugging when in multiplayer servers
Version: 1.1.3 Date: 2023-03-30 Changes: - __HandyHandsRefactored__/smarts.lua:108: bad argument #1 of 2 to 'pairs' (table expected, got nil)
Version: 1.1.2 Date: 2023-03-30 Changes: - Added an event listner "on_pre_player_died" to toggle off crafting when player dies
Version: 1.1.1 Date: 2023-03-29 Changes: - Added some logic when "queue to front" mod cancels and requeus recipes
Version: 1.1.0 Date: 2023-03-27 Changes: - First release