Collections of mods with tweaks to make them work together.
Version 1.0.18
Date: 2026-04-26
Features:
- Removed Underground Power Lines. It adds too many unique intermediaries for no reason, most importantly one that soft-conflicts with Dea Dia's Rubber.
- Added a Setting default to make Lignumis' Gold Pipes Tier 1
- Added a Setting default to not let Igrys steal the Spidertron tech from Gleba
Version 1.0.17
Date: 2026-04-17
Features:
- Removed Corrundum, The Acid Planet, as it was marked as Deprecated. Normally this wouldn't be a problem, but one of its requirements, Orbital Vehicle Deployment, was causing a crash with Spiderbots. I may revisit this change later.
- Added Vehicle Control Center. It would've been in the list anyway, but wasn't explicitly listed because it was a requirement of Corrundum, the Acid Planet.
Version 1.0.16
Date: 2026-04-13
Features:
- Added another Setting to force for performance in multiplayer games (reduce the number of checks per tick with Beltrouter Lite from 15 to 3)
- Added Better Planets as Optional. I plan on making this required later once I have some good settings to enforce, and once there's a resolution to the interaction between it and Subterranio (or if I decide to remove Subterranio again)
Version 1.0.15
Date: 2026-04-06
Features:
- Added Even More Primitive Foundry as Optional. It's only useful for Vulcanus-start runs, but without it those runs are considerably more difficult than intended.
Version 1.0.14
Date: 2026-04-03
Features:
- Replaced Disco Science with Disco Science Lite
- Removed Alt-Alt mode settings changes (forgot to do that two versions ago... oops)
Version 1.0.13
Date: 2026-04-01
Features:
- Added ANFO Grenade Recipe, so military science can be made on planet starts where Coal is scarce
- Added Assembler Group
- Added Carbonut Coal Synthesis
Version 1.0.12
Date: 2026-03-31
Features:
- Removed Quickbar Templates, as it was causing a crash in multiplayer
- Removed Alternate Alt Mode, as it was causing strange behavior for clients in multiplayer
Version 1.0.11
Date: 2026-03-30
Features:
- Removed "Pollution: Impactful Smog / Spore Cloud", as it was causing a crash with Any Planet Start in multiplayer
Version 1.0.10
Date: 2026-03-30
Features:
- Minor adjustments to Mod Settings
- Removed Pelagos Autobarrelling, due to Barreling Machines mod author marking it as incompatible.
- Added Workshop Science (Not recommended to update an existing save)
- Added Void Processing
- Made Actual Underground Pipes optional
Version 1.0.9
Date: 2026-03-16
Features:
- Formatting change to Changelog.txt for better in-game rendering
- Corrected a typo in settings-updates.lua that was causing it to fail to load
- Removed explicit requirement of Cargo Ships, as it's already a dependency of Pelagos anyway
- Multiple Additional Mod Settings added to settings-updates.lua
Version 1.0.8
Date: 2026-03-16
- Removed FactorI/O, as it is more niche than I expected and clutters the Circuit tab
- Removed Undersea Data Cable, as it isn't necessary with Cargo Ships and Dredgeworks both adding floating power options. Also the cable registers as a heat pipe for some reason and looks weird with Heat Overlay and Alt-Alt Mode
- Removed Molten Tungsten, as combining it with Casting Plant was adding Casting recipes for things that shouldn't be cast-able, like Fusion Reactors
- Removed Rocket Fuel Requires Steel, as it adds steel to rocket fuel recipes on mod-added planets where they don't have natural access to steel.
- Removed Liquid Rocket Fuel, as Metal and Stars is making it produce far too little fluid compared to the Vanilla recipe.
- Added Rocket Fuel Is Now Fluid, as an alternative version of the same above concept that doesn't overlap with Metal and Stars.
- Removed ERM and its associated planets. As much as I am a sucker for Starcraft nostalgia, ERM changes combat balance and UI interactions way too much for this modpack. Furthermore, the recipes granted by the planets allow you to shortcut certain production chains with its own, such as endlessly replicating Promethium Science without needing any Promethium. Also, it has a soft incompatibility with Dea Dia's Lemures.
- Removed Factorio and Conquer: Tiberian Dawn. Mostly to lighten the RAM load, but also because its repices are all about shortcutting and replicating other production chains' resources. The planet is also identical to Nauvis, save for the Tiberium deposits.
- Removed Coal Synthesis Without Gleba, as it was just a post-Volcanus Tech that also unlocked Asteroid Reprocessing. Not what I was looking for.
- Added Circuit Condition Lamp
- Added Spidertron Weapon Loadout Squad
- Added SA Scorpion
- Added Advanced Oil Rig
- Added Max Power Draw
- Added Elevated Rail Recolor
- Added AAI Signal Transmission
- Added Large Lamp
- Added Cycle Quality on Clipboard
- Added Change recipe quality without re-selecting recipe
- Added Place Filtered
- Added Optional mod Rainbow Lasers for Everyone
- Added Optional mod Demolishers play Bury the Light
- Experimental Settings file added to force certain mod settings for compatibility/load-ability.
Version 1.0.7
Date: 2026-03-13
- Ran into Collision-Layer limits while loading. Also struggled to even load the full list all at once; ran out of both VRAM and RAM. So I'mma have to remove a few things to lighten the load. If you have more than 8GB VRAM and more than 32GB RAM, you are welcome to keep using the ones I call out as being removed for RAM reasons.
- Removed Outer Rim because of how many Collision-Layers it and its dependencies use
- Removed Linox for complexity reasons and to save on RAM usage
- Removed Tapeline to save on Collision-Layers
- Removed No Minimap on Platforms, as Fire Lights has an equivalent Setting option
- Removed Space Elevator, as it's UI is unpolished and unwieldy.
- Removed Emberthal character skin for RAM reasons because hot dang it's a heavy skin
- Removed Shrek character skin due to a strange incompatibility I don't feel like diagnosing
- Removed Everlasting Winter because apparently the shared tiles on other planets also get changed by it, defeating the point.
- Removed Assembler Reskin. It looks good, but doesn't apply to other mods' Assemlber variants so it stands out weirdly.
- Removed Blood & Gore
- Removed Science Duck because it sounds like the Discord built-in soundboard effect and would be confusing
- Removed Science Pack Glow Reborn, because it doesn't affect modded science packs
- Removed Mining and Oil Patch Planner mods. Oil Patch planner didn't play nice with the other Pipe mods, and Mining Patch Planner felt a lot stronger than I originally expected.
- Moved Rail Signal Planner to Optional. It's also too strong in the same way Mining Patch Planner is, but the increased reliance on Train-like mechanics because of Cargo Ships makes this necessary for players who can't wrap their heads around train signals.
- Removed Train Trails, as I couldn't find a combination of settings I liked.
- Removed Factory Planner, as the interface seemed way more complicated than useful.
- Removed Color Coded Pipe Planner, as it doesn't work with mod-added pipes like Lignumis' and Dea Dia's. Also just adds too many pipe variants to various UIs.
- Removed Pipe Visualizer 2.0 because it didn't seem any more useful than vanilla and just clutters the shortcuts
- Removed Lane Splitters and added Lane Balancers with Lane Balancers Expansion, as they're functionally the same, but Lane Balancers Expansion supports Lignumis and Planetaris belts
- Removed Research Tower
- Removed Biter Factions NG
- Removed Cranes, as Pelagos already includes some equivalents
- Removed Shortcuts for 2.0, as the majority of its functions are covered by other mods in the pack
- Added Biome Mood Lighting
Version 1.0.6
Date: 2026-03-12
- Removed some optional mods after further testing (Judy Hopps, Mimikyu, Pikachu, and Vaporeon skins; Disco Lasers)
Version 1.0.5
Date: 2026-03-12
- Accidentally included a non-2.0-compatible mod again... somehow. Removed it.
Version 1.0.4
Date: 2026-03-12
- Subterranio re-added since the crash was fixed
- Subsurface removed for balance reasons
- Eneas removed due to Multiplayer Desync
- Multiple new additions. This is approaching the release candidate for the real Modpack, I just need to do some final testing passes.
Version 1.0.3
Date: 2026-03-11
- 1.0.2 Accidentally included a mod that wasn't 2.0 compatible. Removed it.
Version 1.0.2
Date: 2026-03-11
- Removed Subterranio due to loading crash
- Removed Tenebris-Prime just because it looks bad and clutters the crafting UI
- Removed Atomic Arig Lite so there's still a reason to go to Nauvis
- Added a bunch of other mods to flesh out the other stated categories
Version: 1.0.1
Date: 2026-03-08
- Corrected a formatting issue
Version: 1.0.0
Date: 2026-03-08
- Initial release