Graklinghunter's Modlist


Graklinghunter's curated modlist

Mod packs
6 hours ago
2.0
20
Factorio: Space Age Icon Space Age Mod
Owner:
Graklinghunter
Source:
N/A
Homepage:
N/A
License:
The Unlicense (Public Domain)
Created:
23 days ago
Latest Version:
1.0.12 (6 hours ago)
Factorio version:
2.0
Downloaded by:
20 users

!! Please Note !! This modlist is currently under construction and is not actually playable. I would hide it if I could, but I need it in the portal for testing purposes. When it is ready and playable, I will be deprecating this listing and uploading the real deal to a new listing with a better name. You are welcome to try this list for now, but don't expect it to work properly yet.

This is a Modlist focused on the following principles:

- Heavy preference toward adding rather than removing. However, changes/additions must not be merely complex for the sake of complexity. No "Iron plates now spoil into rust" or "I added a new resource that just gets in the way" type mods
- A mod that adds new content is given preference over a mod that alters existing content if a conflict arises
- If a powerful tool/building/incentive is added, it must have a new production chain to obtain or introduce its own separate puzzle to solve. No free powerups.
    - I explicitly avoid design shortucts like Right-Angle Inserters, or space-saving mods like Factorissimo

For organization's sake, the mods are divided into the following Categories. This will eventually be subdivided into separate modpacks, one for each category.

  1. New Locations. As many unique planets, playable surfaces, and space connection locations as possible, with the following caveats to whether a given Mod is included:

    • The New Location must be in a playable state, but doesn't have to be 'finished' (i.e. Alpha/Beta-style releases ok, but not placeholder/WIP/Abandoned).
      • Planets are specifically excluded if the author's description says the planet is not playable, or otherwise advises against use.
    • The New Location must not directly conflict or negatively interfere with other mods in this category
      • Integration features that synergize with other planets are a positive in this context.
        - This means Starcraft planets are excluded for now, as they change the entire game into an RTS due to their reliance on ERM.
    • The New Location must not come at the cost of removing Vanilla Locations (i.e. Nauvis/Volcanus/Gleba/Fulgora/Aquilo and Space Platforms)
      • Adding a planet to Shattered Planet is okay, as there is nothing there in Vanilla.
    • The New Location must actually add something new (i.e. No "Nauvis again, but this time it's a different color" or "Nauvis+Gleba stapled together" type planets.)
      • Exceptions to this are made for things like the duplicated Asteroid Belt locations in Better Planets
    • Some New Locations may be excluded for personal taste/aesthetic reasons (Excessively discordant art styles,egregiously bad gameplay ideas, or obvious AI-slop)
    • Some Optional Dependencies to Planet Mods are included, in this category.
      In short; every planet should have something meaningful to do, but may not necessarily be balanced, or even entirely functional. In most cases, if you find a planet's content is unfun, it can just be ignored.
  2. Recontextualizing Vanilla Surfaces. Moderate-to-Heavy changes to Vanilla planets & space platforms to shake up existing puzzles.

    • Compatibility with above-added Planet/surface mods is a must.
  3. Enhancing and Expanding Gameplay. Changes to Gameplay (independent of Surface), and Mechanical Changes to UI

  4. Beautification. Changes to UI and/or the game world to enhance the visuals and/or provide additional information.

PLEASE NOTE: This is a heavy modlist. It is not recommended to add very many other mods, especially large ones, as the mods contained in this list are pushing the engine's limits for "collision-layer" and "tile-effect" prototypes. If you add any additional mods that use either of those prototypes, you will likely encounter an error on loading. I have also added default settings changes that enforce certain specific settings to allow loading to occur without errors; simply downloading all of these mods and running them unaltered will cause crashes.