Graklinghunter's Modlist


Graklinghunter's curated modlist

Mod packs
2 days ago
2.0
6
Factorio: Space Age Icon Space Age Mod
Owner:
Graklinghunter
Source:
N/A
Homepage:
N/A
License:
The Unlicense (Public Domain)
Created:
2 days ago
Latest Version:
1.0.1 (2 days ago)
Factorio version:
2.0
Downloaded by:
6 users

!! Please Note !! This modlist is currently under construction and is not actually playable. I would hide it if I could, but I need it in the portal for testing purposes.

This is a Modlist focused on the following principles:

- Heavy preference toward adding rather than removing. However, changes/additions must not be merely complex for the sake of complexity. No "Iron plates now spoil into rust" or "I added a new resource that just gets in the way" type mods
- A mod that adds new content is given preference over a mod that alters existing content if a conflict arises
- If a powerful tool/building/incentive is added, it must have a new production chain to obtain or introduce its own separate puzzle to solve. No free powerups.

For organization's sake, the mods are divided into the following Categories:

  1. New Surfaces and Space Connections - As many unique planets, playable surfaces, and space connection locations as possible, with the following caveats to whether a given Mod is included:

    • No placeholder/WIP/Abandoned stuff
      • Planets are specifically excluded if the author's description says the planet is not playable, or otherwise advises against use.
    • Must not come at the cost of removing Vanilla Surfaces (i.e. Nauvis/Volcanus/Gleba/Fulgora/Aquilo and Space Platforms)
    • Must actually add something new over the base game (i.e. No "Nauvis again, but this time it's a different color" or "Nauvis+Gleba stapled together" type planets)
    • Some Planets may be excluded for personal taste/aesthetic reasons (Excessively discordant art styles,egregiously bad gameplay ideas, or obvious AI-slop)

    In short; every planet should have something new to do, but may not necessarily be balanced, or even entirely functional. In most cases, a planet's content ends up being unfun, it can just be ignored.

  2. Recontextualizing Vanilla Surfaces - Moderate-to-Heavy changes to Vanilla planets & space platforms to shake up existing puzzles.

  3. Surface-Agnostic Space Enhancements - Changes to the star map, starting planet, and similar.

  4. Enhancing and Expanding Gameplay. Changes to Gameplay (independent of Surface), and Mechanical Changes to UI

  5. Beautification. Changes to UI and/or the game world to enhance the visuals and/or provide additional information.