Ghost On Water


This mod adds the ability to place ghosts (blueprints) on water or in space (space exploration). Ghost Landfill/Space Scaffolding is automatically added once a blueprint has been placed on water. Usage: press control + w while holding a blueprint to make it placeable on water, then simply place it on water.

Tweaks
1 year, 1 month ago
1.1
16.0K
Blueprints

b Creating dummy ghost pylons on top of pylons (SE)

1 year, 11 months ago
(updated 1 year, 11 months ago)

The mod seems to place dummy ghost pylons (or other ghosts) on top of pylons. Probably due to the fact that pylons have a weird collision box. https://postimg.cc/5jRHs3jp

https://postimg.cc/q6zWj0gJ

1 year, 11 months ago
(updated 1 year, 11 months ago)

It's already a know issue, the problem is that pylons are already 2 diffrent entitys (1 for the roboport and 1 for the power pole) you can see this by blueprinting the pylon on it's own even without my mod it will show up as requiring 2 of the item to build. One of those has no collsion so it can already be build on water so this mod dosn't create a dummy ghost for it, but since it has a item set to place it the bots will try to build it on top of water, while the other part of the building never get's build. I don't know why SE has the pylons set up this way, normally with these kinds of doubly entitys, the second entity either dosn't get blueprintet or uses a dummy item before getting and get's auto placed once the main entity gets build (like the singal in/out combintors LTN stations have), but I'm not sure if I could change pylons to work like that I can only do that if they already work like that under the hood.

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