Wires for real

by Natha

The solution for all who don't like the idea of infinite circuit wires. Make them real items that do not appear out of nowhere!

Tweaks
3 days ago
1.1 - 2.0
1.91K
Circuit network

b Interoperation with LTN Manager and The Blueprint Lab

11 months ago

When I'm working in the blueprint lab, I'm getting this crash here:

The mod LTN Manager (0.4.23) caused a non-recoverable error.
Please report this error to the mod author.

Error while running event LtnManager::on_tick (ID 0)
LtnManager/scripts/ltn-data.lua:271: bad argument #1 of 2 to 'ipairs' (table expected, got nil)
stack traceback:
[C]: in function 'ipairs'
LtnManager/scripts/ltn-data.lua:271: in function 'callback'
flib/table.lua:258: in function <flib/table.lua:230>
(...tail calls...)
LtnManager/scripts/ltn-data.lua:1075: in function 'iterate'
LtnManager/control.lua:212: in function <LtnManager/control.lua:197>

I blame this one to your mod, because it's gone when I disable "Get wires back".

Steps to reproduce: I'm currently designing a new train station, was placing down one LTN station, which worked fine. Some rail layout followed and then I copied a bunch of rails with the LTN station and signals and placed that copy. The copied LTN station looks different from the one that I placed earlier: the first one looks functional (e.g. green light at the station status), while the copied one is inactive and has two markers that indicate "cable delivery".

Could you please have a look?

11 months ago

I didnt get the error but only the wire request. Changed it now

11 months ago

Wow, great work :) Really appreciate that quick response.

New response