it wont let me use the key shortcut at all even tho i researched cars
I still don't get Factorio to start, but all mods are processed during the data stages and I've found something in the log files which led me to this snippet in file prototypes/3-add-unlock-tech-to-shortcut.lua:
for tech_name, t in pairs(GCKI.unlock_tech_map) do
tech = techs[tech_name]
-- We won't break after the first valid tech, if there are more techs in the
-- list, the last one will win!
if tech and not tech.hidden then
GCKI.writeDebug("Setting %s as technology_to_unlock!", {tech_name})
shortcut.technology_to_unlock = tech_name
end
end
also the keys started working later for some reason i still have no idea why they didnt work before but later they worked
It seems that shortcut.technology_to_unlock is first set to "automobilism" and then overwritten with "water_transport" (from "cargo-ships"). Please load the original save (where the shortcut was not available) and check whether the "water_transport" tech has been researched there. My guess is you didn't research it at that point, and the shortcut was unlocked later on after it was researched.
If that is correct, please edit file data-final-fixes.lua of GCKI and delete line 24, this one:
require("prototypes.3-add-unlock-tech-to-shortcut")
Then restart Factorio and load again the old save, where "water_transport" still is unresearched. Does that fix the bug?