Gizmos Car Keys (improved)

by Pi-C

Tired of running to your vehicle? Then let it come to you! This mod is based on "Gizmos Car Keys" by aodgizmo. It works with most modded car and spider-vehicle prototypes -- not just vanilla cars.

Content
3 months ago
0.17 - 1.1
14.8K
Transportation

g [Fixed?] 1.1.11 bug - doesn't fit there on empty space

11 months ago

I'm playing Nullius, updated to 1.1.11 and seeing a bug. Sometimes summons fail on an area that clearly is empty. Running a slew of other mods and maybe the issue is with Alien Biomes or... dude IDK tell me how I can help get this fixed? Thanks!

11 months ago

Thanks for the report! Best way to help is providing a saved game that lets me reproduce the bug (on syncing, I can get the same mods and settings you are using) . If you don't have it yet, add the Markers mod. The recipe for markers doesn't use any ingredients; it's usually right next to that for repair-tools. Try to find a position where you can't put the vehicle, take a marker and use it on that position, then save the game.

11 months ago
(updated 11 months ago)

I'm having the same issue, also in Nullius. What's the best way to provide a saved game?

11 months ago

https://file.io/30J9C8A7odMq is the save game

11 months ago

So in that save game, I can't place my car anywhere near me (all open/empty concrete)

11 months ago

@acidduk: Thanks for uploading, that really was helpful! The problem is that in the vicinity of wind turbines you don't really have an "all open/empty concrete" area because Nullius places some hidden entities with a huge collision_box.

GCKI will check whether a vehicle can be placed at the selected position, first using player.surface.can_place_entity (so that we don't try to place a car on water etc.). In the last version, I added another test that will be run if the first has succeeded -- checking whether the vehicle would collide with another entity in its current orientation (can_place_entity only looks for collisions when the vehicle points northwards). It seems it's not enough to look for just any entitiy, but to check its collision mask as well. Shouldn't be too hard to fix now that I know what's wrong. :-)

Also, I noticed that there are still records of vehicles that you once must have locked but which don't exist anymore in the global table. I'll try to fix that as well for the next update.

11 months ago

Amazing, thank you! I also had an idea for a small tweak/feature, so I'll make a new thread for rthat

11 months ago

Please try version 1.1.12!

11 months ago

I can now summon my car when near wind farms, so I think this is fixed! Amazing, thank you!

11 months ago

You're welcome! I hope this will fix it for Quazar as well …

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