That worked, thanks. I know it's an odd scenario (how many people besides myself go back and play the tutorial after getting into the main game?) but I can think of some more legitimate cases as well like multiple people playing games on the same computer/license. Nice to have it working.
I've found this note in the changelog of the yet unreleased version:
Fixed crash when the last player was removed from the game. This could be triggered in single player mode by starting the scenario "Transport belt madness".
So it's not only about the tutorial, but could also be problematic in multiplayer. (Not sure -- is it possible that a game is running without any players connected?)
If it changes how you approach things, for the record I've updated to 1.0.0 so for me personally, one more 0.17/0.18 release isn't going to make much of a difference.
The new 0.18 version should run in 1.0 -- that's what the devs have said, and I've got it to load there as well. So it's not much more work, but I at least can indulge in this warm, fuzzy feeling that I've left the final releases in a clean, bug-free state for anybody who'd like to continue with their old base, or to explore the history of Factorio by starting a new game in an old version. I like not to force anybody to upgrade unless it's really necessary: new, incompatible features are a legit reason, crashes are not. :-)