Gizmos Car Keys (improved)

by Pi-C

Tired of running to your vehicle? Then let it come to you! This mod is based on "Gizmos Car Keys" by aodgizmo. It works with most modded car and spider-vehicle prototypes -- not just vanilla cars.

Content
3 months ago
0.17 - 1.1
14.8K
Transportation

b [Fixed] Crash when entering a train

5 years ago

The latest version crashes with the following message when entering a locomotive:

Error while running event GCKI::on_player_driving_changed_state (ID 26)
Entity is not car.
stack traceback:
GCKI/common.lua:192: in function 'get_occupants'
GCKI/control.lua:721: in function <GCKI/control.lua:704>
stack traceback:
[C]: in function 'get_passenger'
GCKI/common.lua:192: in function 'get_occupants'
GCKI/control.lua:721: in function <GCKI/control.lua:704

Of all mods modifying locomotives I use MultipleUnitTrainControl and TrainSkipFulfilledStation.

5 years ago

Upd: also updating to the new version wiped the lock of my car to my keys

5 years ago

Thanks for reporting these bugs! :-)

The latest version crashes with the following message when entering a locomotive:

Error while running event GCKI::on_player_driving_changed_state (ID 26)
Entity is not car.

Apparently, vehicles of the prototype "car" are special because they may have both driver and passenger, while all other vehicles may only have a driver. That should be easy to fix.

Upd: also updating to the new version wiped the lock of my car to my keys

That may take a while, but I'm working on it!

5 years ago

Both bugs should be fixed in 0.17.9. Can you confirm that?

5 years ago

Yep, works purrfect

5 years ago

Thanks!

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