ForeverMine
Every ore patch and fluid field can be infinite, and you decide how fast each one mines.
Features
- Infinite ores: iron, copper, coal, stone, uranium, plus Space Age tungsten, calcite and scrap. Ores from other mods are covered automatically.
- Infinite fluids: crude oil, plus Space Age sulfuric acid geysers, lithium brine and fluorine vents. Fields never deplete.
- Per-resource on/off: choose exactly which resources are infinite.
- Per-resource yield %: set how fast each resource mines, from 1% to 500%.
- Lightweight: no per-tick scripts and no extra save data.
Settings
Startup tab (needs a restart)
- One "infinite" checkbox per resource. All are on by default.
Map tab (change anytime, even mid-game)
- One yield % box per resource. Default is 100.
- Ores: 100 = normal vanilla drill speed. 200 = twice as fast, 50 = half speed.
- Fluids: a percent of each field's own starting yield. 100 = vanilla, 200 = double.
- Ores from other mods share the "Other ores" settings.
Good to know
- Turning infinite off mid-save: turning a resource from infinite back to finite leaves each tile with a small amount of ore, so patches will run out fast. Turning infinite on mid-save is fine.
- Adding to an existing save: every existing ore tile and fluid field gets set to your current settings when the save loads. Depleted oil fields come back to their starting yield.
- Multiplayer: yield settings belong to the map, so the host or an admin sets them for everyone.
- Compatibility: not compatible with other infinite resource mods.
Credits
- Inspired by Infinite Ores by nitsujader.
- Thumbnail image is AI-generated.