Flammable Oils deprecated

by Fr_Dae

Pipes and storage tanks and stuff will catch fire and explode Please follow https://mods.factorio.com/mod/Flammable_Oils_QUICKFIX

Content
4 years ago
0.17
6
Fluids

g fuel values

4 years ago

i think the fuel values it's patching are outdated...
the new fuel values of ks_power are
local fuel_values = {
["crude-oil"] = "1.4MJ",
["light-oil"] = "1.5MJ",
["heavy-oil"] = "1MJ",
["petroleum-gas"] = "1.5MJ",
["diesel-fuel"] = "2MJ",
}
but i personally recommend something like
local fuel_values = {
["crude-oil"] = "0.4MJ",
["light-oil"] = "0.9MJ",
["heavy-oil"] = "0.45MJ",
["petroleum-gas"] = "0.45MJ",
["diesel-fuel"] = "1.1MJ",
}

4 years ago

if my patch are obselete, it's a good news =)

4 years ago
(updated 4 years ago)

nope...
1. klonan still has no trigger_created_entity event
2. this mod, and the original flammable oils too, is loaded before ks power. ks power has the same algorithm of saying "if theres no fuel value yet, we don't set the fuel value" so only this mod's fuel values are applied, whose are 3x higher than the intended amount in ks power

4 years ago

excuse my basic english, but my mode are still usefull but i need ajust it ?

4 years ago

yes

4 years ago
(updated 4 years ago)

add an optional dependency for ks_power
and change the fuel values to the ones i sent you or the ones in ks_power
you can use google translate if you have problems understanding me

3 years ago

i understand english well, and i use googletrad/reverso if nessecary
but i'm not dev ot mods, just host :/
i need learn how fix that
and find motivation...

3 years ago

could you help me to update the mods with good value ?
https://mods.factorio.com/user/Fr_Dae

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