Fill4Me

by kovus

Fill4Me will automatically insert fuel and/or ammunition from your main inventory into entities when you place them. It is mod-agnostic and will learn about items & entities in other mods. It is an alternative to the Autofill mod.

Utilities
10 months ago
0.16 - 2.0
160K

b Fill4me not working

7 months ago

Are there any mods that prevent the mod from working? I am in game and it says it is toggled on, but no ammo or fuel gets placed.

7 months ago

Figured it out, when Cerys was on it prevented the mod from working.

6 months ago

Figured it out, when Cerys was on it prevented the mod from working.

Extremely strange. Is it one of the options of the Cerys Mod doing so?

6 months ago
(updated 6 months ago)

maybe details here https://mods.factorio.com/mod/Cerys-Moon-of-Fulgora/discussion/67c881af7c8da0f4a431e89c, don't know if I'm on the right track (I have nothing to do with either mod (or any mod, for that matter))...

The hint for Cerys was extremely helpful in tracking this down (again, if it's the right track at all)...

6 months ago
(updated 5 months ago)

I believe it's exactly this issue: https://forums.factorio.com/viewtopic.php?t=125973 as of https://mods.factorio.com/mod/Cerys-Moon-of-Fulgora/discussion/67c881af7c8da0f4a431e89c

It seems to be assigned to Klonan - we'll see I guess...?

6 months ago

Muchas gracias!

6 months ago
(updated 6 months ago)

Since this core library bug has been unfixed for a relatively long time, the author of Fill4Me might want to write their own util which can handle ResearchProgressProducts properly.

5 months ago

from https://forums.factorio.com/viewtopic.php?p=666368#p666368:
"This should be fixed for the next release" => let's see how it behaves after next Factorio version is released. :-)

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