Factory Search


Search your factory for items, fluids, entities, signals, tags and more with Shift + F. Displays a list of matching buildings: clicking on a result opens it in the map. Can search all planets/surfaces (Space Age, Space Exploration, etc). Alt + Shift + Click on anything (e.g. built entity, inventory item, recipe) to open the search with that item selected. Similar to BeastFinder and Where is it Made?

Utilities
a month ago
1.1 - 2.0
94.6K

b [No-repro] 1.31.1 to 1.31.3

3 months ago
(updated 3 months ago)

The mod Factory Search (1.13.1) caused a non-recoverable error.
Please report this error to the mod author.

Error while running event FactorySearch::on_init()
First argument must be a number, table or string. Got: userdata
stack traceback:
[C]: in function 'on_event'
core/lualib/event_handler.lua:50: in function 'register_events'
core/lualib/event_handler.lua:66: in function
<core/lualib/event_handler.lua:64>

Mod Version 1.30.0, 1.30.1, 1.30.2 and 1.30.3 have the same Bug in my Settings.
my mod-List:
"name": "base",
"name": "elevated-rails",
"name": "quality",
"name": "space-age",
"name": "creative-mod",
"name": "epic_mining_and_crafting_speed_research",
"name": "even-distribution",
"name": "FactorySearch",
"name": "flib",
"name": "manual-inventory-sort",
"name": "Nanobots2",
"name": "qol_research",
"name": "RateCalculator",
"name": "ResourceEraser",
"name": "resourceMarker",
"name": "RPGsystem",
"name": "stdlib2",
"name": "Waterfill_v17",

a month ago

Sorry for the late response. I have no idea how to reproduce/fix this, but if you are still stuck, simply disable Factory Search, save your game without it, then re-enable Factory Search and load.

Or provide your save game so that I can load it and reproduce it myself.

New response