the other thing is that i don't believe linked-chests will preclude the use of logistic chests. currently you have to manage the relation between inside and outside connections anyway so i don't think that's going to be a major change in how the mod works for linked-chests to be there, it's simply going to be another type of entity that you scan for when the connection is formed.
call it a Factory Linked Chest, require it be placed next to a building or on a factory connection tile, placement will be invalidated and the chest given back to player. as i understand it, it's like a hard link on a filesystem, the link id is essentially an inventory id. doesn't matter if you pick up all of the chests, if they're reassigned the same ID, they get the inventory back.
space exploration is using linked-chests as Arcosphere Chests for end-game teleportation.