Factorissimo2


Factorissimo adds factory buildings to Factorio. Place them down, walk in, build your factories inside!

Content
3 years ago
0.14 - 1.1
222K

g Factory Floor Numbers

7 years ago

Is there a way of telling which factory has which number?
I have had an alert telling me that 2 objects are missing construction robots on Factory Floor 12 for a while now and I can't figure out which one of my factory buildings it is.
When I click the alert it sends the map to a place where there aren't any factories, near coordinates (0.0, 0.0)

7 years ago

Unfortunately no, Factorissimo provides no help there. However, you can find your factory building using some tricks:

Factory Floor 12 means it's the 12th (or 112th, or 212th) factory building you've created. A construction bot alert means there's a roboport inside that factory building, so that may also narrow it down some. To find out the number of a building, just cause an alert inside it, for example place a blueprint in roboport range without a bot, and see which surface you get.

I may add a method to find factory buildings by alerts later.

6 years ago

This would be a really helpful addition. I've got at least 20 factories, and 3 of them are showing various alerts, right now. Gotta go to each one to find out which the problems are in. :(

6 years ago

Would it be feasible to have a numeric overlay (eg. Nixie Tubes) which shows the floor number? In theory, it should be cheap in terms of UPS, given that the floor number doesn't change. I think the the most awesome thing to do would be to have the factory's serial number replace the big '01'/'02'/'03' painted on the outside, and/or the big number on the floor.

6 years ago

Looking at the code, it should be relatively straight forward to update the number on the floor, given that it's created by replacing one tile at a time. It might be easiest to reach for one of the mods that generates a blueprint that contains text written using a pattern of tiles, but it should be relatively straight forward to achieve. You would need to have a mosaic for each character you want to draw (all of the numerals, and perhaps a dash), instead of drawing one mosaic in the exact centre of the factory floor, you would draw a set of mosaics (one for each number). I suggest a dash, as it would make it feasible to have "Factory Floor 12" which has "12" and "1-12" (or perhaps "12-1") 16 chunks distant from each other, but also make it clear that they're somewhat related.

6 years ago

Sorry for the necro but is there any waything new that allow us to locate factories by floor number? I have 100+ and can't find one for the life of me.

6 years ago

Nothing is really planned, but if you don't mind cheating, you could simply teleport to the surface called "Factory floor X", where X is the number in your alert. The center of the first factory on that floor is at coordinates (0,0), the next factory is at (512,0) and so on.

5 years ago
(updated 5 years ago)

Could you please give me the total command? Semms like I am doing something wrong.
I imagine it would be something like:
/c game.player.teleport({0,0},factory_floor_14)

5 years ago

Here's the documentation.

The correct command would be

/c game.player.teleport({0,0},"Factory floor 14")
5 years ago

Thank you very much!

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