Mods introducing new content into the game.
Version: 1.1.0
Date: 2020-11-24
Changes:
- Added support for 1.1.0
- Change technology prereq from laser-turrets to laser-turret
- Change technology prereq from stone-walls to stone-wall
- Change technology prereq from gates to gate
- Renamed some PNG files being sourced from __base__
- Cloned technology icons changed from 128 to 256
- If a mod has changed the fast_replaceable_group for the vanila entity use it
Version: 1.0.2
Date: 21. 11. 2020
Changes :
- Updates to fast replaceable groups
Version: 1.0.1
Date: 13. 09. 2020
Changes :
- Updated icons so they so up correctly in update planner
Version: 1.0.0
Date: 07. 09. 2020
Changes :
- Updated icons to 64x64, matching vanilla
Version: 0.4.2
Date: 07. 02. 2020
Changes :
- minable.result fixed for steel / titanium walls
Fixed :
- Cleared icon_mipmaps warnings
Version: 0.4.1
Date: 28. 01. 2020
Changes :
- Fixed sounds for mk2 turret based on changed from 0.18.2
- General code refactor
Version: 0.4.0
Date: 21. 01. 2020
Changes :
- Support 0.18
Version: 0.3.1
Date: 19. 01. 2020
Changes :
- Added flamethrower turret mk2 (range +5 tiles, damage_modifier +50%)
Bug fixes :
- Gun Turret mk2 now gets bonuses added with each increase of physical-projectile-damage
Version: 0.3.0
Date: 30. 12. 2019
Changes :
- Added thumbnail
- Reordered changelog.txt
Version: 0.2.3
Date: 01. 07. 2020
Changes :
- Fix mk2 Laser turrent "max_length" to 30 to match "range" of 36
Version: 0.2.2
Date: 03. 10. 2019
Changes :
- Reverting laser turret range and damage modifier back
Version: 0.2.1
Date: 03. 03. 2019
Changes :
- Updating graphics and properties
Version: 0.2.0
Date: 03. 01. 2019
Changes :
- Updating to work with 0.17
Version: 0.1.5
Date: 08. 25. 2018
Changes :
- Moved repair pack and technology locale to core since that is where the entity is at.
Version: 0.1.4
Date: 04. 30. 2018
Changes :
- Making MK2 Turrets fast replaceable with vanilla turrets and laser turrets
Version: 0.1.3
Date: 03. 30. 2018
Changes :
- Re-balancing science