Mods introducing new content into the game.
Version: 1.1.0 Date: 2020-11-24 Changes: - Added support for 1.1.0 - Change technology prereq from laser-turrets to laser-turret - Change technology prereq from stone-walls to stone-wall - Change technology prereq from gates to gate - Renamed some PNG files being sourced from __base__ - Cloned technology icons changed from 128 to 256 - If a mod has changed the fast_replaceable_group for the vanila entity use it
Version: 1.0.2 Date: 21. 11. 2020 Changes : - Updates to fast replaceable groups
Version: 1.0.1 Date: 13. 09. 2020 Changes : - Updated icons so they so up correctly in update planner
Version: 1.0.0 Date: 07. 09. 2020 Changes : - Updated icons to 64x64, matching vanilla
Version: 0.4.2 Date: 07. 02. 2020 Changes : - minable.result fixed for steel / titanium walls Fixed : - Cleared icon_mipmaps warnings
Version: 0.4.1 Date: 28. 01. 2020 Changes : - Fixed sounds for mk2 turret based on changed from 0.18.2 - General code refactor
Version: 0.4.0 Date: 21. 01. 2020 Changes : - Support 0.18
Version: 0.3.1 Date: 19. 01. 2020 Changes : - Added flamethrower turret mk2 (range +5 tiles, damage_modifier +50%) Bug fixes : - Gun Turret mk2 now gets bonuses added with each increase of physical-projectile-damage
Version: 0.3.0 Date: 30. 12. 2019 Changes : - Added thumbnail - Reordered changelog.txt
Version: 0.2.3 Date: 01. 07. 2020 Changes : - Fix mk2 Laser turrent "max_length" to 30 to match "range" of 36
Version: 0.2.2 Date: 03. 10. 2019 Changes : - Reverting laser turret range and damage modifier back
Version: 0.2.1 Date: 03. 03. 2019 Changes : - Updating graphics and properties
Version: 0.2.0 Date: 03. 01. 2019 Changes : - Updating to work with 0.17
Version: 0.1.5 Date: 08. 25. 2018 Changes : - Moved repair pack and technology locale to core since that is where the entity is at.
Version: 0.1.4 Date: 04. 30. 2018 Changes : - Making MK2 Turrets fast replaceable with vanilla turrets and laser turrets
Version: 0.1.3 Date: 03. 30. 2018 Changes : - Re-balancing science