FactorioExtended Plus-Module


Adds a Mk4-6 Modules and 2 new Beacons.

Content
3 years ago
0.17 - 1.1
6.49K
Manufacturing

b Conflict with Better Beacons

4 years ago

When using this mod with https://mods.factorio.com/mod/Better%20Beacons/discussion/5a5f1b0dadcc441024d77078 , the Mk1 Beacon recipe from that mod gets over-written and makes the rest of the beacons uncraftable, Would it be possible to separate the modules and the beacons?

4 years ago

Unpack the Zip data in your mod folder
Open Data.lua and delite require("prototypes.beacon.base")
Save it delite the old Zip mod and zip the new mod.
That shoud work

4 years ago

That did work! I had to run the /c game.player.force.reset_technology_effects() command once i loaded the game up again, but after running that the proper recipe showed up again. Thank you very much!

4 years ago

Can i upload the modified version to allow others to join me easier, or if they have the same issue? I'll link back to this page as the unmodified version

4 years ago

Sure thing

New response