Unpack the Zip data in your mod folder
Open Data.lua and delite require("prototypes.beacon.base")
Save it delite the old Zip mod and zip the new mod.
That shoud work
That did work! I had to run the /c game.player.force.reset_technology_effects() command once i loaded the game up again, but after running that the proper recipe showed up again. Thank you very much!
Can i upload the modified version to allow others to join me easier, or if they have the same issue? I'll link back to this page as the unmodified version