FactorioExtended-Equipment


Brings improved varients of most of the armor equipment!

Content
3 years ago
0.13 - 1.1
2.17K
Armor

Changelog

Version: 5.0301.1
Date: 19. 02. 2021
  Info:
    - Ported from Factorio 0.18.x to 1.1.x (Might have bugs)
Version: 5.0201.18
Date: 19. 04. 2020
  Features:
    - Added settings to in-game menu, includes (x0.75, 1, 1.25, 1.5, 1.75, 2):
	  - Power Armor inventory size
	  - Portable Solar Panel power output
	  - Portable Fusion Reactor power output
	  - Battery capacity
	  - Energy Shield hitpoints
	  - Personal Laser Defense shooting speed and damage
	  - ExoSkeleton speed bonus
	  - Roboport robot limit and rechange rates
  Minor Features:
    - Added entity and item description to default items
	- Added tech tree images for better ease of use
  Bugfixes:
    - Fixed energy shield hitpoints all being default
Version: 5.0101.18
Date: 01. 04. 2020
  Info:
    - Ported from Factorio 0.17.x to 0.18.14 (Might have bugs)
Version: 4.0101.17
Date: 18. 03. 2020
  Features:
    - Update from Factorio 0.16.x to 0.17.x major mod rebuild (Old saves may not work!)
    - Added Equipment dependence to Core
    - Added Equipment dependence to Energy
    - Added Power Armors
    - Added Solar Panel Equipment
    - Added Fusion Reactor Equipment
    - Added Battery Equipment
    - Added Sheild Equipment
    - Added Laser Defense Equipment
    - Added ExoSkeleton Equipment
    - Added Roboport Equipment
  Graphics:
    - New entity graphics
	- New icon graphics
	- New module poster graphic
  Changes:
    - Reworked sinlge material crafting system into a three tier material crafting system
	- New Version number tracking (Check FAQ on mod portal for more info)