Factorio Contracts

by Warriog

A contracts and trading system. Fulfill large supply contracts to earn credits, then spend them on resources, buildings, research, and powerful boosts. Contracts scale dynamically to your production capacity.

Content
a month ago
2.0
173
Cheats

g Feedback welcome

a month ago

Ahoy!

Big thanks to first pioneers of Factorio Contracts mod! You are on the frontline of mod testing. Feel free to leave me any suggestions, bug reports or any message. I'm just a programmer. I have no idea what normal people want or need. :-)

Enjoy your credits!

a month ago
(updated a month ago)

you say that the tech only require automation & electronics which is one thing. but as prerequisites it's different. i would suggest making the tech only contain that automation pack since it's not part of your prerequisites. & recipe not contain more than the circuit tier not also using advance circuit which is chemical science tier.

Tho on the other and would like to see the x3 contract limit be increased by research? and have setting for base start value.

a month ago

Haven't had a moment to run tests, but an immediate question that comes to mind based on description: what happens when the contract isn't fulfilled " in time"? It says the deadline is calibrated based on production rate so you're able to fulfill the orders, but what happens if you fail? If I send a 999,257 blue circuits and the timer runs out .... That's nearly a million blue circuits wasted??

a month ago

I agree with Sgamez that the progression seems off. I can't build the building without Red Circuits but the tech is unlocked way before I have even unlocked red circuits.

a month ago

i have done manually patch to the mod that I'm willing to give but not upload.

a month ago

Hello, thank you for reply. About reds - I know about it, but haven't patched that yet. Sorry.

Contract limit seams good idea.

If you don't fulfil contract in time you'll get 50% of reward.

a month ago

Also I'm planning major price rebalancing as some items are too expensive due to multiplying price by "tier", which I wanted to get rid of...

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