Factorio Contracts

by Warriog

A contracts and trading system. Fulfill large supply contracts to earn credits, then spend them on resources, buildings, research, and powerful boosts. Contracts scale dynamically to your production capacity.

Content
54 minutes ago
2.0
16
Cheats

Changelog

Version: 1.0.3
Date: 2026-06-25
  Changes:
    - Weapons in shop now sell by 1 piece.
    - Shop quantities updated.
    - Contract item pool minimum quantities updated.
  Bugfixes:
    - Removed unused item prototypes (boost tokens, credits) that were never placed in inventory.
    - Boost icons now use custom mod graphics instead of vanilla item sprites.
Version: 1.0.2
Date: 2026-06-25
  Major Features:
    - Added Prestige system (-100 to 100): completing contracts raises it, cancelling/expiring lowers it. Positive prestige gives up to +20% contract rewards; negative gives up to -20% rewards and up to +100% shop prices. Decays by 2 every 5 minutes when positive. Shown in HUD and main window.
  Features:
    - Expanded item catalog: all vanilla items now have credit values and appear in contracts and shop.
    - Added /fc-reset-contracts command: cancels all contracts and generates a fresh full slate.
  Changes:
    - Shop reorganized into 15 categories including Armor & Equipment, Weapons & Ammo, Barrels, Infrastructure, and Circuit Network.
    - Fluids replaced with filled barrels.
    - Shop prices now show combined market + prestige markup percentage.
  Gui:
    - Shop category tabs now display in 2 fixed rows with uniform button widths.
  Bugfixes:
    - Fixed landmine and lamp.
    - Fixed Eco Shield boost: pollution now actually dissipates 4x faster.
Version: 1.0.1
Date: 2026-06-23
  Features:
    - All contract tiers now have a time limit. Delivering late still works but pays 50% reward.
    - Added Health Boost (+400 HP) and Combat Boost (+50% weapon and turret damage).
    - Delivery pulls from all Contract Terminals on all surfaces at once.
  Changes:
    - Boosts moved from Shop to the Boosts tab. Cost escalates with each use.
  Balancing:
    - Boost duration increased to 1 hour. Speed Boost now affects walking speed only (500 CR base).
    - Mining Boost also increases drill productivity by 50%.
  Gui:
    - Deliver Items button added to the sidebar for one-click delivery from any contract card.
    - Boosts tab now shows all boosts as a grid with live timers and Activate/Extend buttons.
    - UI updates every second — timers and countdowns are always live.
Version: 1.0.0
Date: 2026-06-21
  Major Features:
    - Contract system with 4 tiers (Small, Medium, Large, Mega).
    - Credit economy with shop, boosts, and market price system.
    - Contract Terminal entity for item delivery.
    - Sidebar showing active contracts and progress.
  Info:
    - Initial release.