Small changes concerning balance, gameplay, or graphics.
Version: 1.101.148
Date: Oct 31 2022
Misc Changes:
- BobMod integration: Added missing module contact to tier 3 of all module colors
- BobMod integration: Fixed offset of charge pads
- BobMod integration: Increased filter slot count of high-tier filter inserters, 3 for blue and 5 for purple
- More fixes to normal/expensive split in red science split option
Version: 1.101.144
Date: Oct 7 2022
Bugfixes:
- BobMod integration: Fixed crash with solar equipment
- Fixed normal/expensive split in red science split option
New Features:
- Added "identify" command to help in debugging
- Added option to cheapen landfill
Rebalancing:
- Increased output temperature of KSPower steam boiler to be comparable to a BobMods boiler 2
Misc Changes:
- BobMod integration: Added option to reduce gem cutting efficiency
- BobMod integration: Increased lead cost of battery
- BobMod integration: Increased sodium hydroxide cost of blue science
- BobMod integration: Removed collision from robot charge pads
- Updated schall pickup tower recipe changes
Removed Features:
- Removed cobalt steel from blue belt recipe
- Removed train-signal collision removal
Version: 1.101.105
Date: Apr 28 2021
Misc Changes:
- Update to 1.1
Version: 1.018.24
Date: Nov 15 2020
New Features:
- Added handling for AAI industry for early upcrafting recipes and armor tiering
Rebalancing:
- Increased item collector equipment range from 40 to 60
Removed Features:
- Removed Schall changes
Version: 1.018.18
Date: Aug 10 2020
New Features:
- Added option and function to increase artillery range and (if EGCombat is not installed) damage
- Added optional Item Collector equipment
Misc Changes:
- Advanced satellite now requires space science, not just rocket silo
Removed Features:
- Removed now-native changes to Bob Electrolyzer 3 (tungsten vs aluminum)
Version: 1.018.15
Date: Jul 28 2020
New Features:
- Added code to prevent inserters from interacting with Helicopters, preventing the need for its "disable nearby inserters" option
- Added option and function to make cliff explosives cheaper
- Added upcrafting recipe from steam engine to steam turbine
Version: 1.018.6
Date: Jun 15 2020
New Features:
- Added code to rebalance Schall Pickup towers and make them sequentially gated
- Added command to reroute all trains using a particular stop
- Added option and function to make Construction Drones invincible
Version: 1.018.5
Date: Jun 11 2020
New Features:
- Added option and function for steam cracking (ie use of steam rather than water in cracking recipes)
- Added option and function for tech demultiply on upgrade-type techs
Misc Changes:
- Edited some tech prereqs around electronics and plastic
Version: 1.018.2
Date: Jun 7 2020
New Features:
- Added "Automation" tech prereq to bob greenhouses
- Added code to change Construction Drone collision masks
Misc Changes:
- Changed power usage of Electric Offshore Pump
Removed Features:
- Removed rubberbelts crappy belt upcrafting, as that is now native
Version: 1.018.1
Date: May 29 2020
Bugfixes:
- Fixed some compat issues in advanced satellite recipe
Misc Changes:
- Update to 0.18
Version: 1.017.35
Date: Dec 29 2019
New Features:
- Added code to make all chemplant recipes have colorized exhaust if they do not already, calculated based on the colors of the fluids
Version: 1.017.24
Date: Sep 30 2019
Bugfixes:
- Fixed some crashes on load where a non-bob mod adds some bob materials but not others
New Features:
- Added option to add iron pipe to green science like the abandoned vanilla idea from FFF 275
Version: 1.017.15
Date: Jul 1 2019
Bugfixes:
- Fixed handling of bob steam power and belts
Version: 1.017.12
Date: Jun 17 2019
Misc Changes:
- More 0.17 fixes
Version: 1.017.6
Date: Jun 6 2019
Bugfixes:
- Fixed braking power modification for Helicopters
- Fixed recipe handling errors
Misc Changes:
- Moved shared code and recipe library to Dragon Industries
- Update to 0.17
Removed Features:
- Removed rocketry dependency from Helicopters
Version: 1.016.180
Date: Nov 28 2018
Bugfixes:
- Fixed commands not being accessible the first load of a save
Version: 1.016.164
Date: Oct 15 2018
Bugfixes:
- Fixed crash with modified Steam Turbine recipes
New Features:
- Added option to make fluid resources not infinite
Misc Changes:
- Adds a flamethrower to the vehicle from the helicopter mod
- Now makes vehicle-mounted flamethrowers not suck
Version: 1.016.160
Date: Oct 10 2018
Bugfixes:
- Fixed crash with Bobwarfare
- Fixed issue with T2 electric pole tech and Angel Invar override
New Features:
- Added glow and recipe override for "LargeLamp" mod - more visually appealing and more balanced, with Bob integration
- Added option to exclude all 'upgrade' type technologies (eg turret damage, robot speed, player reach, etc) from technology cost increase
- Added optional coal decomposition tech and recipes
- Added recipe to upgrade Bob steam engines into steam turbines
- Added upcraft recipes for steel furnaces to electric variants
Misc Changes:
- Belt recipe changes now apply to splitters, underground belts, and loaders as well
- Replaced production science with logistic science in express loader tech if available
- Tweaked a couple techs' science packs
- Tweaked a few recipes for high-tier Bob assembling machines (electrolyzers, chemical furnaces, etc)
Version: 1.016.148
Date: Sep 18 2018
New Features:
- Added option to make high-tier belts cheaper
Misc Changes:
- BobMod belt recipes now progress more smoothly
- Made solar panel equipment cheaper
- Made stack inserters more useful when they first are unlocked (greater initial capacity)
Version: 1.016.138
Date: Sep 7 2018
New Features:
- Added EGCombat turret range tech to the "tech demultiply" list
Version: 1.016.135
Date: Sep 5 2018
Bugfixes:
- Fixed crash with "More Techs"
Misc Changes:
- Made Bob T2 electric poles easier to get - Replaced brass with invar
Version: 1.016.132
Date: Sep 2 2018
New Features:
- Added option to make BobMod robot parts require successive crafting and upgrading like other things do - recipes tweaked to keep total cost the same
- Added some science packs and their techs as prerequisites for later-game Bob ore processing
Rebalancing:
- Increased rocket launcher range to 35 from 22
Misc Changes:
- Helicopters mod tech now requires advanced electronics 2
- Nano constructors now last 2.5x longer
- RubberBelts wooden gear can now be sludged into oil products like raw wood can
- Split BobMods cobalt processing into two techs, the later one for alloying
Version: 1.016.128
Date: Aug 24 2018
Bugfixes:
- Fixed "automatic" version of red science pack recipe giving 5x the yield-per-time
New Features:
- Added a recipe to decompose nitric oxide to water and nitrogen
- Added conversion recipes for stone/basic furnaces into their steel variants
Misc Changes:
- Conversion recipes are no longer used by manual crafting as intermediates
- Gate technology is now cheaper on harder tech costs
- Made "cathodes" tech for Nixie Tubes easier - no advanced electronics, only circuit network
- Moved poison capsule to military 2
Version: 1.016.120
Date: Aug 20 2018
Misc Changes:
- Split concrete tech into two, the later of which unlocks refined concrete
Version: 1.016.115
Date: Aug 15 2018
New Features:
- Added rocketry tech dependency to helicopters
Misc Changes:
- Updated stack size handler
Version: 1.016.112
Date: Aug 13 2018
Bugfixes:
- Fixed erroneous references to silo scripts
- Fixed references to green and purple loaders
New Features:
- Added an upcrafting recipe for RubberBelts crappy belt
- Added options and functionality to split Gun Turret and red science recipes into a faster manual version and a cheaper automated version
Rebalancing:
- Reduced speed penalty on AlienBiomes snow
Misc Changes:
- Expanded tech set for "demultiply" option
- Further improved recipe handling
- Made all overrides more mod compatible
Version: 1.016.96
Date: Jul 29 2018
New Features:
- Added Bob titanium to refined concrete if present
- Added some fixes to recipe handling
Misc Changes:
- Made manual silo crafting an option
- Replaced concrete with refined concrete in many high-tier recipes
Version: 1.016.74
Date: Feb 3 2018
Misc Changes:
- Improved green and purple loader speeds
Version: 1.016.70
Date: Jan 14 2018
New Features:
- Added logistics 2 to angel's warehouses tech dependencies
- Added void recipes for various bob fluids
Version: 1.016.66
Date: Jan 6 2018
New Features:
- Added more upcrafting recipes for early game items
- Added option and function to reduce effect of a world's technology cost factor on a few main early game techs to prevent forcing players to manually craft hundreds of red science
- Added option and function to replace iron ore with iron stick in concrete recipe
- Added significant mod handling
Misc Changes:
- Boilerplated much of the recipe handling to simply functionality (which would later be moved unchanged to Dragon Industries)
- Buffed Bob greenhouses to compete with the old TreeFarm mod
- Changed bob resin recipe
Version: 1.016.60
Date: Dec 23 2017
New Features:
- Added advanced satellite, inheriting many of the earlier changes to the vanilla one
Misc Changes:
- Update to 0.16
Version: 1.015.44
Date: Aug 31 2017
New Features:
- Added bob T4 and T5 solars to hard satellite recipe
- Added wood sludging
Version: 1.015.24
Date: Aug 8 2017
Rebalancing:
- Increased performance of Helicopter
Misc Changes:
- Re-added a weaker version of BigBrother active radar bonus
- Significantly increase centrifuge power cost and marginally increase emissions
Version: 1.015.12
Date: Aug 6 2017
New Features:
- Added "running through water" sounds
- Added large negative explosive resist to biter nests
- Added locale
- Added options and functionality for smaller tree hitboxes and tiered (ie successive) armor crafting
Rebalancing:
- Reduced BigBrother radars active area bonus - but increasing their map searching radius to compensate - to avoid making EGCombat wide area scanner obsolete
Version: 1.015.2
Date: Jul 17 2017
Bugfixes:
- Fixed construction robot fire resist code removing all other resistances
- Fixed scripting not being MP compatible
New Features:
- Added code to reload recipes and technologies when the game is reloaded, to keep up to date with mod changes
Rebalancing:
- Reduced accumulator sound volume
Version: 1.015.0
Date: Jul 14 2017
New Features:
- Added "manual crafting" category and moved rocket silo to it
- Added 2x steel plate to rocket fuel recipe and moved recipe to chemplant
- Added custom centrifuge and steam turbine sounds (the latter adapted from ReactorCraft)
- Added plutonium to satellite recipe (RTG) if present via mods
Rebalancing:
- Increased medium biter attack range almost back to vanilla values
Misc Changes:
- Made breeder fuel in mods dependent on kovarex enrichment
- Made hard rocket silo depend on EGCombat plasma turrets
- Made stack size increases more compatible with mods
- Release
- Rocket launches now increase enemy evolution and trigger attack waves
Removed Features:
- Removed 0.12-era Bob stone pipe fluid capacity increases
Version: 0.015.5
Date: Jul 2 2017
New Features:
- Added fix for "chemical spill" mod hitboxes
- Added some logical tech dependencies to a few techs, including loaders (logi 2, rail), flight, and electric energy distribution 2
Misc Changes:
- Made all the nuclear tech changes an option
- Moved options to the vanilla mod settings system
- Split cheap steel recipe to expensive/normal
Removed Features:
- Removed references to UraniumPower items
Version: 0.015.3
Date: Jun 20 2017
New Features:
- Added code to fix LoaderRedux tech dependencies
- Added code to improve power pole fast replace groups
- Added upcrafting recipes for bob furnaces, accumulators, and other hardware
Rebalancing:
- Increased bob locomotive speed
- Reduced bob solder crafting time
Misc Changes:
- Made all construction robots immune to fire
- Overhauled satellite recipe, including major bob compat
- Update to 0.15
Removed Features:
- Remove artifact/module recipe changes due to artifacts being removed from the game
- Removed follower-robot-count-20 from rocket silo dependency list
Version: 0.014.2
Date: Oct 28 2016
New Features:
- Added code to remove bob green circuit equivalent from lamps and rail signals, using the wood board instead
- Added several config options for the more dramatic changes
Rebalancing:
- Reduced crafting time for bob green circuit equivalent
Misc Changes:
- Cheapened KSPower wind turbine and increased power output
- Expanded nuclear tech dependencies
- Update to 0.14
Version: 0.012.1
Date: Jun 4 2016
Misc Changes:
- Organize code
Removed Features:
- Remove pump capacity and speed increases