Small changes concerning balance, gameplay, or graphics.
Version: 1.101.148 Date: Oct 31 2022 Misc Changes: - BobMod integration: Added missing module contact to tier 3 of all module colors - BobMod integration: Fixed offset of charge pads - BobMod integration: Increased filter slot count of high-tier filter inserters, 3 for blue and 5 for purple - More fixes to normal/expensive split in red science split option
Version: 1.101.144 Date: Oct 7 2022 Bugfixes: - BobMod integration: Fixed crash with solar equipment - Fixed normal/expensive split in red science split option New Features: - Added "identify" command to help in debugging - Added option to cheapen landfill Rebalancing: - Increased output temperature of KSPower steam boiler to be comparable to a BobMods boiler 2 Misc Changes: - BobMod integration: Added option to reduce gem cutting efficiency - BobMod integration: Increased lead cost of battery - BobMod integration: Increased sodium hydroxide cost of blue science - BobMod integration: Removed collision from robot charge pads - Updated schall pickup tower recipe changes Removed Features: - Removed cobalt steel from blue belt recipe - Removed train-signal collision removal
Version: 1.101.105 Date: Apr 28 2021 Misc Changes: - Update to 1.1
Version: 1.018.24 Date: Nov 15 2020 New Features: - Added handling for AAI industry for early upcrafting recipes and armor tiering Rebalancing: - Increased item collector equipment range from 40 to 60 Removed Features: - Removed Schall changes
Version: 1.018.18 Date: Aug 10 2020 New Features: - Added option and function to increase artillery range and (if EGCombat is not installed) damage - Added optional Item Collector equipment Misc Changes: - Advanced satellite now requires space science, not just rocket silo Removed Features: - Removed now-native changes to Bob Electrolyzer 3 (tungsten vs aluminum)
Version: 1.018.15 Date: Jul 28 2020 New Features: - Added code to prevent inserters from interacting with Helicopters, preventing the need for its "disable nearby inserters" option - Added option and function to make cliff explosives cheaper - Added upcrafting recipe from steam engine to steam turbine
Version: 1.018.6 Date: Jun 15 2020 New Features: - Added code to rebalance Schall Pickup towers and make them sequentially gated - Added command to reroute all trains using a particular stop - Added option and function to make Construction Drones invincible
Version: 1.018.5 Date: Jun 11 2020 New Features: - Added option and function for steam cracking (ie use of steam rather than water in cracking recipes) - Added option and function for tech demultiply on upgrade-type techs Misc Changes: - Edited some tech prereqs around electronics and plastic
Version: 1.018.2 Date: Jun 7 2020 New Features: - Added "Automation" tech prereq to bob greenhouses - Added code to change Construction Drone collision masks Misc Changes: - Changed power usage of Electric Offshore Pump Removed Features: - Removed rubberbelts crappy belt upcrafting, as that is now native
Version: 1.018.1 Date: May 29 2020 Bugfixes: - Fixed some compat issues in advanced satellite recipe Misc Changes: - Update to 0.18
Version: 1.017.35 Date: Dec 29 2019 New Features: - Added code to make all chemplant recipes have colorized exhaust if they do not already, calculated based on the colors of the fluids
Version: 1.017.24 Date: Sep 30 2019 Bugfixes: - Fixed some crashes on load where a non-bob mod adds some bob materials but not others New Features: - Added option to add iron pipe to green science like the abandoned vanilla idea from FFF 275
Version: 1.017.15 Date: Jul 1 2019 Bugfixes: - Fixed handling of bob steam power and belts
Version: 1.017.12 Date: Jun 17 2019 Misc Changes: - More 0.17 fixes
Version: 1.017.6 Date: Jun 6 2019 Bugfixes: - Fixed braking power modification for Helicopters - Fixed recipe handling errors Misc Changes: - Moved shared code and recipe library to Dragon Industries - Update to 0.17 Removed Features: - Removed rocketry dependency from Helicopters
Version: 1.016.180 Date: Nov 28 2018 Bugfixes: - Fixed commands not being accessible the first load of a save
Version: 1.016.164 Date: Oct 15 2018 Bugfixes: - Fixed crash with modified Steam Turbine recipes New Features: - Added option to make fluid resources not infinite Misc Changes: - Adds a flamethrower to the vehicle from the helicopter mod - Now makes vehicle-mounted flamethrowers not suck
Version: 1.016.160 Date: Oct 10 2018 Bugfixes: - Fixed crash with Bobwarfare - Fixed issue with T2 electric pole tech and Angel Invar override New Features: - Added glow and recipe override for "LargeLamp" mod - more visually appealing and more balanced, with Bob integration - Added option to exclude all 'upgrade' type technologies (eg turret damage, robot speed, player reach, etc) from technology cost increase - Added optional coal decomposition tech and recipes - Added recipe to upgrade Bob steam engines into steam turbines - Added upcraft recipes for steel furnaces to electric variants Misc Changes: - Belt recipe changes now apply to splitters, underground belts, and loaders as well - Replaced production science with logistic science in express loader tech if available - Tweaked a couple techs' science packs - Tweaked a few recipes for high-tier Bob assembling machines (electrolyzers, chemical furnaces, etc)
Version: 1.016.148 Date: Sep 18 2018 New Features: - Added option to make high-tier belts cheaper Misc Changes: - BobMod belt recipes now progress more smoothly - Made solar panel equipment cheaper - Made stack inserters more useful when they first are unlocked (greater initial capacity)
Version: 1.016.138 Date: Sep 7 2018 New Features: - Added EGCombat turret range tech to the "tech demultiply" list
Version: 1.016.135 Date: Sep 5 2018 Bugfixes: - Fixed crash with "More Techs" Misc Changes: - Made Bob T2 electric poles easier to get - Replaced brass with invar
Version: 1.016.132 Date: Sep 2 2018 New Features: - Added option to make BobMod robot parts require successive crafting and upgrading like other things do - recipes tweaked to keep total cost the same - Added some science packs and their techs as prerequisites for later-game Bob ore processing Rebalancing: - Increased rocket launcher range to 35 from 22 Misc Changes: - Helicopters mod tech now requires advanced electronics 2 - Nano constructors now last 2.5x longer - RubberBelts wooden gear can now be sludged into oil products like raw wood can - Split BobMods cobalt processing into two techs, the later one for alloying
Version: 1.016.128 Date: Aug 24 2018 Bugfixes: - Fixed "automatic" version of red science pack recipe giving 5x the yield-per-time New Features: - Added a recipe to decompose nitric oxide to water and nitrogen - Added conversion recipes for stone/basic furnaces into their steel variants Misc Changes: - Conversion recipes are no longer used by manual crafting as intermediates - Gate technology is now cheaper on harder tech costs - Made "cathodes" tech for Nixie Tubes easier - no advanced electronics, only circuit network - Moved poison capsule to military 2
Version: 1.016.120 Date: Aug 20 2018 Misc Changes: - Split concrete tech into two, the later of which unlocks refined concrete
Version: 1.016.115 Date: Aug 15 2018 New Features: - Added rocketry tech dependency to helicopters Misc Changes: - Updated stack size handler
Version: 1.016.112 Date: Aug 13 2018 Bugfixes: - Fixed erroneous references to silo scripts - Fixed references to green and purple loaders New Features: - Added an upcrafting recipe for RubberBelts crappy belt - Added options and functionality to split Gun Turret and red science recipes into a faster manual version and a cheaper automated version Rebalancing: - Reduced speed penalty on AlienBiomes snow Misc Changes: - Expanded tech set for "demultiply" option - Further improved recipe handling - Made all overrides more mod compatible
Version: 1.016.96 Date: Jul 29 2018 New Features: - Added Bob titanium to refined concrete if present - Added some fixes to recipe handling Misc Changes: - Made manual silo crafting an option - Replaced concrete with refined concrete in many high-tier recipes
Version: 1.016.74 Date: Feb 3 2018 Misc Changes: - Improved green and purple loader speeds
Version: 1.016.70 Date: Jan 14 2018 New Features: - Added logistics 2 to angel's warehouses tech dependencies - Added void recipes for various bob fluids
Version: 1.016.66 Date: Jan 6 2018 New Features: - Added more upcrafting recipes for early game items - Added option and function to reduce effect of a world's technology cost factor on a few main early game techs to prevent forcing players to manually craft hundreds of red science - Added option and function to replace iron ore with iron stick in concrete recipe - Added significant mod handling Misc Changes: - Boilerplated much of the recipe handling to simply functionality (which would later be moved unchanged to Dragon Industries) - Buffed Bob greenhouses to compete with the old TreeFarm mod - Changed bob resin recipe
Version: 1.016.60 Date: Dec 23 2017 New Features: - Added advanced satellite, inheriting many of the earlier changes to the vanilla one Misc Changes: - Update to 0.16
Version: 1.015.44 Date: Aug 31 2017 New Features: - Added bob T4 and T5 solars to hard satellite recipe - Added wood sludging
Version: 1.015.24 Date: Aug 8 2017 Rebalancing: - Increased performance of Helicopter Misc Changes: - Re-added a weaker version of BigBrother active radar bonus - Significantly increase centrifuge power cost and marginally increase emissions
Version: 1.015.12 Date: Aug 6 2017 New Features: - Added "running through water" sounds - Added large negative explosive resist to biter nests - Added locale - Added options and functionality for smaller tree hitboxes and tiered (ie successive) armor crafting Rebalancing: - Reduced BigBrother radars active area bonus - but increasing their map searching radius to compensate - to avoid making EGCombat wide area scanner obsolete
Version: 1.015.2 Date: Jul 17 2017 Bugfixes: - Fixed construction robot fire resist code removing all other resistances - Fixed scripting not being MP compatible New Features: - Added code to reload recipes and technologies when the game is reloaded, to keep up to date with mod changes Rebalancing: - Reduced accumulator sound volume
Version: 1.015.0 Date: Jul 14 2017 New Features: - Added "manual crafting" category and moved rocket silo to it - Added 2x steel plate to rocket fuel recipe and moved recipe to chemplant - Added custom centrifuge and steam turbine sounds (the latter adapted from ReactorCraft) - Added plutonium to satellite recipe (RTG) if present via mods Rebalancing: - Increased medium biter attack range almost back to vanilla values Misc Changes: - Made breeder fuel in mods dependent on kovarex enrichment - Made hard rocket silo depend on EGCombat plasma turrets - Made stack size increases more compatible with mods - Release - Rocket launches now increase enemy evolution and trigger attack waves Removed Features: - Removed 0.12-era Bob stone pipe fluid capacity increases
Version: 0.015.5 Date: Jul 2 2017 New Features: - Added fix for "chemical spill" mod hitboxes - Added some logical tech dependencies to a few techs, including loaders (logi 2, rail), flight, and electric energy distribution 2 Misc Changes: - Made all the nuclear tech changes an option - Moved options to the vanilla mod settings system - Split cheap steel recipe to expensive/normal Removed Features: - Removed references to UraniumPower items
Version: 0.015.3 Date: Jun 20 2017 New Features: - Added code to fix LoaderRedux tech dependencies - Added code to improve power pole fast replace groups - Added upcrafting recipes for bob furnaces, accumulators, and other hardware Rebalancing: - Increased bob locomotive speed - Reduced bob solder crafting time Misc Changes: - Made all construction robots immune to fire - Overhauled satellite recipe, including major bob compat - Update to 0.15 Removed Features: - Remove artifact/module recipe changes due to artifacts being removed from the game - Removed follower-robot-count-20 from rocket silo dependency list
Version: 0.014.2 Date: Oct 28 2016 New Features: - Added code to remove bob green circuit equivalent from lamps and rail signals, using the wood board instead - Added several config options for the more dramatic changes Rebalancing: - Reduced crafting time for bob green circuit equivalent Misc Changes: - Cheapened KSPower wind turbine and increased power output - Expanded nuclear tech dependencies - Update to 0.14
Version: 0.012.1 Date: Jun 4 2016 Misc Changes: - Organize code Removed Features: - Remove pump capacity and speed increases