Simple, lightweight mod that tweaks the crafting recipe, unlock tech and stats of many modded items to better fit the Space Age progression. The mod also hides redundant and unnecessary items in a non-destructive way along with their associated tech. Please backup your save just in case; you should be able to add this mid-playthrough, though keep in mind that it changes recipes and tech.
Small changes concerning balance, gameplay, or graphics.
Version: 1.1.2
Date: 10. 04. 2026
Bugfixes:
Rampant's removed gear should be properly hidden if already unlocked in an existing save
Changes:
Nerfed the centrifuge MK2 and MK3, same for chemical plants and oil refineries MK2/3/4 since their main advantage is module slots, they should feel like a technological upgrade not a material concentration
Made the centrifuge MK2, electric furnace 3, solar matrixes and V2 accumulators a bit easier to craft
Known issues:
I still can't figure how to properly change the magnetic thruster from AOP, the stats don't change and I'm not so sure why
Version: 1.1.1
Date: 09. 04. 2026
Internal:
Internal code restructure and optimization, should be way easier for me to modify things, this update does not affect you but I had a bit of 'free' time during my Java class lmao
Version: 1.1.0
Date: 08. 04. 2026
Features:
Finally tweaked the stats of all the items from bob assemblers and bob mining so they're not absolutely absolutely broken
Changed recipes to fit space age progression (furnaces require tungsten, chemical plants Glebian materials, oil refineries fulgoran materials)
Added a bunch of other mods that get tweaked like rampant arsenal, solar matrix and age of production
Version: 1.0.1
Date: 31. 03. 2026
Bugfixes:
Fixed tier 3 assembler having 1.75 crafting speed instead of 1.25
Version: 1.0.0
Date: 31. 03. 2026
Features:
Made the mod lol