Fully Automated Rail Layer

Fully automated rail-layer
5 days ago
0.13 - 0.17
382223

Changelog

Version: 3.1.10
Date: 20. 05. 2019
  Bugfixes:
    - Fixed an error related to ghost rails becoming invalid
    - Fixed unknown key for modded electric poles when reading blueprints
              

Version: 3.1.9
Date: 15. 05. 2019
  Changes:
    - FARL now raises the script_raised_built and script_raised_destroy events when placing/removing entities
    - the remote calls add_entity_to_trigger, remove_entity_from_trigger and get_trigger_list no longer work
              

Version: 3.1.8
Date: 01. 05. 2019
  Changes:
    - updated for Factorio 0.17.35
              

Version: 3.1.7
Date: 29. 04. 2019
  Bugfixes:
    - fixed FARL creating wrong events when placing landfill/concrete
    - fixed FARL replacing concrete with wrong tiles
    - improved signal distance on diagonal tracks
              

Version: 3.1.6
Date: 18. 04. 2019
  Bugfixes:
    - fixed gui conflict with BlueprintExtensions
              

Version: 3.1.5
Date: 09. 04. 2019
  Bugfixes:
    - fixed errors when using Multiple Unit Train Control
              

Version: 3.1.4
Date: 05. 04. 2019
  Bugfixes:
    - fixed crash in certain circumstances when updating to 3.1.3
    - fixed shallow and mud water from Alien Biomes not being landfilled
              

Version: 3.1.3
Date: 01. 04. 2019
  Changes:
    - added support for Multiple Unit Train Control mod
  Bugfixes:
    - fixed some signals being placed in the wrong direction (read blueprints in again)
              

Version: 3.1.2
Date: 29. 03. 2019
  Bugfixes:
    - fixed entities not being added in maintenance/bulldozer mode
    - fixed coal not being collected when removing stone rocks
              

Version: 3.1.1
Date: 28. 03. 2019
  Bugfixes:
    - fixed error with Multiple Unit Train Control mod
              

Version: 3.1.0
Date: 19. 03. 2019
  Changes:
    - added option to remove cliffs, requires cliff explosives (defaults to true)
    - added console commands to read and clear blueprints, create vertical and diagonal blueprints (you have to be in a FARL for them to work)
    - /farl_read_bp /farl_clear_bp /farl_vertical_bp /farl_diagonal_bp
  Bugfixes:
    - fixed migration error when FARL module was disabled
    - fixed error when deconstructing an active FARL
              

Version: 3.0.1
Date: 05. 03. 2019
  Bugfixes:
    - fixed tiles being replaced with grass in maintenance mode
    - fixed error when creating/saving a scenario
              

Version: 3.0.0
Date: 27. 02. 2019
  Changes:
    - Updated for Factorio 0.17
              

Version: 2.1.2
Date: 04. 06. 2018
  Changes:
    - Added mod setting to make red and green wires placed by FARL free (defaults to false)
  Bugfixes:
    - Fixed Dectorio landscape tiles being picked up by FARL
              

Version: 2.1.1
Date: 08. 04. 2018
  Bugfixes:
    - Fixed parameter errors for on_built_tile event
              

Version: 2.1.0
Date: 26. 03. 2018
  Changes:
    - Added support for NiceFill mod when using "bridge water" option
    - Added option to disable the FARL module
  Bugfixes:
    - Fixed autopilot not working with ghost driver
    - Fixed wierd interaction between Alien Biomes, Dectorio and FARL. Only blueprintable tiles will be removed in maintenance mode
              

Version: 2.0.4
Date: 29. 01. 2018
  Bugfixes:
    - Fixed settings not being saved
    - Fixed some errors in Bulldozer/Maintenance mode
              

Version: 2.0.3
Date: 19. 01. 2018
  Bugfixes:
    - Fixed poles not being placed correctly when driving diagonally
  Changes:
    - Added option to display a message when using the hotkey to toggle between automatic and manual mode
              

Version: 2.0.2
Date: 13. 01. 2018
  Bugfixes:
    - Fixed errors with autopilot
              

Version: 2.0.1
Date: 13. 12. 2017
  Changes:
    - Updated for Factorio 0.16