Changelog
Version: 4.1.2
Date: 2020-12-24
Bugfixes:
- Fixed loading error with Industrial Revolution 2
Version: 4.1.1
Date: 2020-12-18
Bugfixes:
- Fixed FARL not being able to start in Bulldozer/Maintenance mode when no custom blueprint was used
Version: 4.1.0
Date: 2020-11-23
Changes:
- Updated for Factorio 1.1
Version: 4.0.7
Date: 2020-10-06
Bugfixes:
- Changed default hotkey to Start/stop FARL to Control + A, to fix not being able to copy/paste while moving left
Version: 4.0.6
Date: 2020-10-04
Changes:
- Added hotkeys to start/stop FARL (Shift + A) and toggle cruise control (Shift + C)
- Added an option to use maximum speed when in cruise mode
Version: 4.0.5
Date: 2020-09-14
Changes:
- FARL will now remove Krastorio 2 "biter creep" tiles and collect biomass
Bugfixes:
- Fixed error when resetting rail types
Version: 4.0.4
Date: 2020-08-28
Bugfixes:
- Fixed curved rails being sleepy rails with Naked Rails mod active
- Fixed error when removing Naked Rails mod
- Fixed blueprints created from the settings UI not working
Version: 4.0.3
Date: 2020-08-24
Bugfixes:
- Fixed FARL clearing/landfilling huge areas unless "Gridsize/Absolute reference point" is checked in the blueprints.
Version: 4.0.2
Date: 05. 07. 2020
Bugfixes:
- Fixed error when placing landfill
Version: 4.0.1
Date: 08. 02. 2020
Bugfixes:
- Fixed startup warnings
Version: 4.0.0
Date: 26. 01. 2020
Changes:
- Updated for Factorio 0.18
Version: 3.1.16
Date: 26. 01. 2020
Changes:
- Minor performance increase (filtered events)
Version: 3.1.15
Date: 09. 10. 2019
Bugfixes:
- Fixed error when a pole couldn't be placed
Version: 3.1.14
Date: 15. 09. 2019
Bugfixes:
- Fixed circular dependency with IndustrialRevolution and Multiple Unit Train Control
Version: 3.1.13
Date: 15. 09. 2019
Changes:
- Added compatibility with IndustrialRevolution
Bugfixes:
- Raise event when creating ghosts
Version: 3.1.12
Date: 28. 07. 2019
Bugfixes:
- Fixed error when parsing a blueprint with missing signals
Version: 3.1.11
Date: 19. 06. 2019
Changes:
- Added tooltips to the "S" and "Read" buttons
- removed the "Side of pole" option from the gui, added /farl_flipPoles command to toggle the setting
Bugfixes:
- Fixed startup error relating to sprite size
Version: 3.1.10
Date: 20. 05. 2019
Bugfixes:
- Fixed an error related to ghost rails becoming invalid
- Fixed unknown key for modded electric poles when reading blueprints
Version: 3.1.9
Date: 15. 05. 2019
Changes:
- FARL now raises the script_raised_built and script_raised_destroy events when placing/removing entities
- the remote calls add_entity_to_trigger, remove_entity_from_trigger and get_trigger_list no longer work
Version: 3.1.8
Date: 01. 05. 2019
Changes:
- updated for Factorio 0.17.35
Version: 3.1.7
Date: 29. 04. 2019
Bugfixes:
- fixed FARL creating wrong events when placing landfill/concrete
- fixed FARL replacing concrete with wrong tiles
- improved signal distance on diagonal tracks
Version: 3.1.6
Date: 18. 04. 2019
Bugfixes:
- fixed gui conflict with BlueprintExtensions
Version: 3.1.5
Date: 09. 04. 2019
Bugfixes:
- fixed errors when using Multiple Unit Train Control
Version: 3.1.4
Date: 05. 04. 2019
Bugfixes:
- fixed crash in certain circumstances when updating to 3.1.3
- fixed shallow and mud water from Alien Biomes not being landfilled
Version: 3.1.3
Date: 01. 04. 2019
Changes:
- added support for Multiple Unit Train Control mod
Bugfixes:
- fixed some signals being placed in the wrong direction (read blueprints in again)
Version: 3.1.2
Date: 29. 03. 2019
Bugfixes:
- fixed entities not being added in maintenance/bulldozer mode
- fixed coal not being collected when removing stone rocks
Version: 3.1.1
Date: 28. 03. 2019
Bugfixes:
- fixed error with Multiple Unit Train Control mod
Version: 3.1.0
Date: 19. 03. 2019
Changes:
- added option to remove cliffs, requires cliff explosives (defaults to true)
- added console commands to read and clear blueprints, create vertical and diagonal blueprints (you have to be in a FARL for them to work)
- /farl_read_bp /farl_clear_bp /farl_vertical_bp /farl_diagonal_bp
Bugfixes:
- fixed migration error when FARL module was disabled
- fixed error when deconstructing an active FARL
Version: 3.0.1
Date: 05. 03. 2019
Bugfixes:
- fixed tiles being replaced with grass in maintenance mode
- fixed error when creating/saving a scenario
Version: 3.0.0
Date: 27. 02. 2019
Changes:
- Updated for Factorio 0.17
Version: 2.1.2
Date: 04. 06. 2018
Changes:
- Added mod setting to make red and green wires placed by FARL free (defaults to false)
Bugfixes:
- Fixed Dectorio landscape tiles being picked up by FARL
Version: 2.1.1
Date: 08. 04. 2018
Bugfixes:
- Fixed parameter errors for on_built_tile event
Version: 2.1.0
Date: 26. 03. 2018
Changes:
- Added support for NiceFill mod when using "bridge water" option
- Added option to disable the FARL module
Bugfixes:
- Fixed autopilot not working with ghost driver
- Fixed wierd interaction between Alien Biomes, Dectorio and FARL. Only blueprintable tiles will be removed in maintenance mode
Version: 2.0.4
Date: 29. 01. 2018
Bugfixes:
- Fixed settings not being saved
- Fixed some errors in Bulldozer/Maintenance mode
Version: 2.0.3
Date: 19. 01. 2018
Bugfixes:
- Fixed poles not being placed correctly when driving diagonally
Changes:
- Added option to display a message when using the hotkey to toggle between automatic and manual mode
Version: 2.0.2
Date: 13. 01. 2018
Bugfixes:
- Fixed errors with autopilot
Version: 2.0.1
Date: 13. 12. 2017
Changes:
- Updated for Factorio 0.16