Need more Module Slots in your Assembler? Or maybe u want to get more productivity in your Miners. This mod adds Modules that expand Module slots in your Machine's (only 1 module per machine) This is a Standalone Version Put on the mod browser for testing (Still needs testing, if u get a problem just write on the mod site) or If u have questions/Problems with the mod Come to our Polish Factorio Discord Server: https://discord.gg/W8NjErSgCD (yes we use english here too)
Mods introducing new content into the game.
Version: 1.1.1
Date: 2026-10-29
Fixes:
- Updated Expansion Module to use the Factorio 2.1 runtime and prototype API.
- Fixed machine replacement failing because of outdated max_health prototype access.
- Fixed machine replacement failing because of outdated fluidbox access.
- Fixed additional module slots not being correctly applied to expanded machine variants.
- Fixed compatibility with machines that do not support modules or module effects.
- Fixed Captive Biter Spawner causing the mod to fail during startup.
- Removed outdated runtime properties that are no longer available in Factorio 2.1.
- Improved detection of machines that can actually accept Expansion Modules.
Changes:
- Expanded machine variants are now generated only for machines that already support modules.
- Special entities without module support are automatically ignored.
- Machine replacement once again happens after closing the machine GUI.
- Improved compatibility with Space Age machines and modded crafting machines.
- Improved compatibility with Factorio 2.1.
- Expansion Module slot progression remains unchanged.
Version: 1.1.0
Date: 2026-10-29
Features:
- Added Expansion Module II and Expansion Module III.
- Added quality-based slot progression up to +10 slots.
- Added Spatial Processor, Expansion Circuit I/II/III and Planetary Amalgam.
- Added Space Age research progression for Fulgora/Vulcanus, Aquilo and Promethium stages.
- Added dedicated English and Polish descriptions with exact slot and energy values.
Changes:
- Expansion Module I now grants +1/+2/+3/+4/+5 slots by quality and +1000% energy consumption.
- Expansion Module II grants +2/+3/+4/+6/+8 slots and +2000% energy consumption.
- Expansion Module III grants +3/+5/+7/+9/+10 slots and +4000% energy consumption.
- Maximum one Expansion Module of any tier per machine.
- Machines now refresh while their GUI is open instead of waiting for the GUI to close.
- Hidden machine variants are generated from +1 through +10 slots.
- Reordered components: Spatial Processor -> Amalgam -> Circuit I -> Circuit II -> Circuit III.
- Expansion Modules now follow the vanilla module subgroup dynamically for optional Bob's Modules compatibility.
Version: 1.0.3
Changes:
- Fixing Things ;p
Version: 1.0.2
Changes:
- Changed Icon for the module and for the research to make it easier to find.
Version: 1.0.1
Fixes:
- Fixed Launching ERRORS.
Version: 1.0.0
Features:
- Added mod to the Mod browser.