Exoskeleton Mark II deprecated


Increases the exoskeleton to MK II status

Content
3 years ago
0.18
10
Armor

Changelog

Version: 4.0.2
Date: 2020.06.09
  Bugfixes:
    - Removed logistic_slot_count_bonus which is no longer need and was removed from LuaPlayer
  Optimisations:
    - Redone the README.md and info.json for grammer and correction about what this mod does
Version: 4.0.1
Date: 2020.01.25
  Features:
    - Updated to suit new 0.18 Factorio API
Version: 4.0.0
Date: 2019.08.25
  Features:
    - Updated to suit new 0.17 Factorio API
  Optimisations:
    - Code tidying and cleanup by FallenPaladin
Version: 3.0.0
Date: 2018.01.09
  Features:
    - Transited mod to 0.16 version of Factorio
  Bugfixes:
    - Edited item prototype to include 'icon_size' property
Version: 2.2.0
Date: 2018.01.09
  Graphics:
    - Removed unused item sprite
  Locale:
    - Japanese and Korean languages are added
    - Mod description translate and mod name in Russian locale added
Version: 2.1.2
Date: 2017.10.03
  Bugfixes:
    - Inaccessible 'player.character' bug fix mentioned by Comwarrior
Version: 2.1.1
Date: 2017.07.03
  Bugfixes:
    - No character while in free game (or in some other mode) bug fix
Version: 2.1.0
Date: 2017.07.03
  Major Features:
    - Major code refactoring and small description update
    - Changed modifiers re-enabling by using only one method that checks and enables/disables modifiers for current player
    - Added comments to new methods
  Bugfixes:
    - This refactor solves a lot of possible logic and other bugs
Version: 2.0.0
Date: 2017.06.17
  Features:
    - Updates in technology and recipe to suit new 0.15 Factorio API
  Ease of use:
    - Comments for all methods using LuaDoc methodology
  Optimisations:
    - Removed spaces in locale file for new parser
    - Simplified code and method usages
  Bugfixes:
    - New logic in on_config_changed event handler
Version: 1.1.1
Date: 2017.02.17
  Ease of use:
    - Added information about quickbar increasement in description
Version: 1.1.0
Date: 2017.02.06
  Balancing:
    - Balancing of Exoskeleton Mark II usage - it will now require 650kW
  Ease of use:
    - Updated technology descriptions
  Locale:
    - Added russian translation and descriptions
  Bugfixes:
    - Fixed bug mentioned by Philip017
Version: 1.0.1
Date: 2017.01.09
  Ease of use:
    - Fixed mod description and technology description
Version: 1.0.0
Date: 2017.01.09
  Info:
    - Initial release