Evolution Reduction via Destruction

by De7ilx

Have you ever wondered how distroying alien spawners ended up helping the aliens evolve? Or have you ever wanted a way to reduce the alien evolution factor? Or do you sometimes want to be left in peace to build your factories, but find peaceful mode a little too easy? This MOD solves these problems :) Destroying alien bases will reduce alien evolution This MOD is designed to introduce a new difficulty level between Peaceful and Normal

Tweaks
3 months ago
0.15 - 2.0
4.29K
Enemies Cheats

g 2.0

3 months ago

will this be updated

3 months ago

Eventually. I am not sure if I need the new expansion to update this or not. I currently do not have the new expansion.

3 months ago

you dont from what i have seen

3 months ago

Second this request, great mod I've used for years. Always thought it makes sense that they get weaker the more you kill :) Hopefully updating it doesn't require too much work. Thank you!

3 months ago

I looked into it and yeah it won't be updated. At least not by me. They changed the whole system. Everything. New enemies new planets and so on. I do not have time to re-built it. Even if I would make it work only for Nauvis the whole game will crash as soon as you go to another planet and kill someone/something.

3 months ago

that sucks

3 months ago

I am going to take a look and see if I can update it. The API evolution calls now have a surface parameter. I haven't made it to the new planets in the game so I don't have all the details on how any new bases are tracked internally, but once I have that info I think I can update the code.

3 months ago

I posted a beta version that seems to be working in 2.0. Evolution is now tracked by surface so the evolution reduction only applies to whatever planet the enemy is on. I have only tested it on Nautis and Gleba so let me know if it misbehaves on other planets.

3 months ago

Fantastic, thanks @Kobol, I will start testing tomorrow!

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