Enemy units, worm turrets and spawners will drop random items when killed/destroyed.
-Similar to a couple of other mods but aims to be more balanced.
-This is a very simple mod and can be modified to suit your needs fairly easily.
Any input is gladly appreciated.
Future plans (I'll need some help to code these) :
-Add checks for technology progress before allowing the corresponding item(s) available for chance for drop and/or a better way of assigning "weight" to items for easier or harder scaling, maybe add an option to adjust said scaling factors.
-Compatibility with other mods' items. Maybe the best approach to this whole mod would be to assign values to all of the intermediates and determine the "weight" of an item based off the added costs of all intermediates for more complex items that could generate a weight for other mods items as well?
-Option to turn off non-player kill (turret kills) loot drops. (some do not like this idea of farming loot)