Enemy Color

by Silari

A mod to set the color of enemy forces on the map.

Tweaks
2 months ago
1.0 - 2.0
367
Enemies

i One color per enemy force

11 months ago
(updated 11 months ago)

If there are multiple enemy forces it would be nice if different enemy forces have different colors. This is important since different enemy forces could have different evolution factors and thus you think twice before attacking the evolution 1.0 enemy while you have no problem immediately attacking the evolution 0.0 enemy.

11 months ago
(updated 11 months ago)

There's no way to set that per force in the engine, it's a single value used for all enemy forces.

11 months ago

There's no way to set that per force in the engine, it's a single value used for all enemy forces.

Are you sure? https://wiki.factorio.com/Version_history/1.1.0 says for 1.1.64 Date: 02.08.2022

Added LuaForce::color read.
Added LuaForce::custom_color read/write.
11 months ago
(updated 11 months ago)

Huh, that's brand new. I'll take a look into it - it would take a very different setup than just the startup setting I have now.

Do you know of any mods that use multiple enemy forces? I would need one for testing.

11 months ago

Huh, that's brand new. I'll take a look into it - it would take a very different setup than just the startup setting I have now.

Do you know of any mods that use multiple enemy forces? I would need one for testing.

Yes. https://mods.factorio.com/mod/team_competition has an option to create one enemy per player. And I myself am also working on a mod giving each player an own enemy.

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